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This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
33 lines
994 B
C++
33 lines
994 B
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Utf16View.h>
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/Utf16String.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/SVG/SVGTextContentElement.h>
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namespace Web::SVG {
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SVGTextContentElement::SVGTextContentElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGraphicsElement(document, move(qualified_name))
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{
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}
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void SVGTextContentElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGTextContentElementPrototype>(realm, "SVGTextContentElement"));
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}
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// https://svgwg.org/svg2-draft/text.html#__svg__SVGTextContentElement__getNumberOfChars
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WebIDL::ExceptionOr<int> SVGTextContentElement::get_number_of_chars() const
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{
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auto chars = TRY_OR_THROW_OOM(vm(), utf8_to_utf16(child_text_content()));
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return static_cast<int>(chars.size());
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}
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}
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