ladybird/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.cpp
Timothy Flynn 834202aeb9 LibWeb: Move setting of Web object prototypes to initialize()
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
2023-01-10 16:08:14 +01:00

36 lines
1.1 KiB
C++

/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
namespace Web::WebGL {
WebGLContextEvent* WebGLContextEvent::create(JS::Realm& realm, DeprecatedFlyString const& event_name, WebGLContextEventInit const& event_init)
{
return realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init);
}
WebGLContextEvent* WebGLContextEvent::construct_impl(JS::Realm& realm, DeprecatedFlyString const& event_name, WebGLContextEventInit const& event_init)
{
return create(realm, event_name, event_init);
}
WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, DeprecatedFlyString const& type, WebGLContextEventInit const& event_init)
: DOM::Event(realm, type, event_init)
, m_status_message(event_init.status_message)
{
}
WebGLContextEvent::~WebGLContextEvent() = default;
void WebGLContextEvent::initialize(JS::Realm& realm)
{
Base::initialize(realm);
set_prototype(&Bindings::ensure_web_prototype<Bindings::WebGLContextEventPrototype>(realm, "WebGLContextEvent"));
}
}