ladybird/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h
Timothy Flynn 834202aeb9 LibWeb: Move setting of Web object prototypes to initialize()
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
2023-01-10 16:08:14 +01:00

37 lines
1.1 KiB
C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/DOM/Event.h>
namespace Web::WebGL {
struct WebGLContextEventInit final : public DOM::EventInit {
DeprecatedString status_message { DeprecatedString::empty() };
};
class WebGLContextEvent final : public DOM::Event {
WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
public:
static WebGLContextEvent* create(JS::Realm&, DeprecatedFlyString const& type, WebGLContextEventInit const& event_init);
static WebGLContextEvent* construct_impl(JS::Realm&, DeprecatedFlyString const& type, WebGLContextEventInit const& event_init);
virtual ~WebGLContextEvent() override;
DeprecatedString const& status_message() const { return m_status_message; }
private:
WebGLContextEvent(JS::Realm&, DeprecatedFlyString const& type, WebGLContextEventInit const& event_init);
virtual void initialize(JS::Realm&) override;
DeprecatedString m_status_message { DeprecatedString::empty() };
};
}