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This needs to happen before prototype/constructor intitialization can be made lazy. Otherwise, GC could run during the C++ constructor and try to collect the object currently being created.
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/XHR/ProgressEvent.h>
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namespace Web::XHR {
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ProgressEvent* ProgressEvent::create(JS::Realm& realm, DeprecatedFlyString const& event_name, ProgressEventInit const& event_init)
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{
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return realm.heap().allocate<ProgressEvent>(realm, realm, event_name, event_init);
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}
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ProgressEvent* ProgressEvent::construct_impl(JS::Realm& realm, DeprecatedFlyString const& event_name, ProgressEventInit const& event_init)
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{
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return create(realm, event_name, event_init);
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}
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ProgressEvent::ProgressEvent(JS::Realm& realm, DeprecatedFlyString const& event_name, ProgressEventInit const& event_init)
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: Event(realm, event_name, event_init)
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, m_length_computable(event_init.length_computable)
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, m_loaded(event_init.loaded)
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, m_total(event_init.total)
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{
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}
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ProgressEvent::~ProgressEvent() = default;
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void ProgressEvent::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::ProgressEventPrototype>(realm, "ProgressEvent"));
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}
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}
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