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Size and format information are the same for every implementation and do not need to be virtual. This removes the need to reimplement them for each driver.
45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/RefCounted.h>
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#include <AK/Vector.h>
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#include <LibGPU/ImageDataLayout.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGfx/Vector3.h>
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namespace GPU {
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class Image : public RefCounted<Image> {
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public:
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Image(void const* ownership_token, PixelFormat const&, u32 width, u32 height, u32 depth, u32 max_levels);
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virtual ~Image() { }
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u32 width_at_level(u32 level) const { return m_mipmap_sizes[level].x(); }
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u32 height_at_level(u32 level) const { return m_mipmap_sizes[level].y(); }
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u32 depth_at_level(u32 level) const { return m_mipmap_sizes[level].z(); }
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u32 number_of_levels() const { return m_mipmap_sizes.size(); }
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PixelFormat pixel_format() const { return m_pixel_format; }
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virtual void regenerate_mipmaps() = 0;
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virtual void write_texels(u32 level, Vector3<i32> const& output_offset, void const* input_data, ImageDataLayout const&) = 0;
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virtual void read_texels(u32 level, Vector3<i32> const& input_offset, void* output_data, ImageDataLayout const&) const = 0;
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virtual void copy_texels(Image const& source, u32 source_level, Vector3<u32> const& source_offset, Vector3<u32> const& size, u32 destination_level, Vector3<u32> const& destination_offset) = 0;
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void const* ownership_token() const { return m_ownership_token; }
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bool has_same_ownership_token(Image const& other) const { return other.ownership_token() == ownership_token(); }
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private:
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void const* const m_ownership_token { nullptr };
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Vector<Vector3<u32>> m_mipmap_sizes;
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PixelFormat m_pixel_format;
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};
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}
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