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Some of these are allocated upon initialization of the intrinsics, and some lazily, but in neither case the getters actually return a nullptr. This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has an `operator T&()`), and also has the interesting side effect of forcing us to explicitly use the FunctionObject& overload of call(), as passing a NonnullGCPtr is ambigous - it could implicitly be turned into a Value _or_ a FunctionObject& (so we have to dereference manually).
140 lines
5.8 KiB
C++
140 lines
5.8 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/TypeCasts.h>
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#include <LibJS/Runtime/AsyncFunctionDriverWrapper.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/NativeFunction.h>
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#include <LibJS/Runtime/PromiseCapability.h>
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#include <LibJS/Runtime/VM.h>
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namespace JS {
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ThrowCompletionOr<Value> AsyncFunctionDriverWrapper::create(Realm& realm, GeneratorObject* generator_object)
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{
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auto top_level_promise = Promise::create(realm);
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// Note: This generates a handle to itself, which it clears upon completing its execution
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// The top_level_promise is also kept alive by this Wrapper
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auto wrapper = MUST_OR_THROW_OOM(realm.heap().allocate<AsyncFunctionDriverWrapper>(realm, realm, *generator_object, *top_level_promise));
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// Prime the generator:
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// This runs until the first `await value;`
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wrapper->continue_async_execution(realm.vm(), js_undefined(), true);
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return top_level_promise;
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}
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AsyncFunctionDriverWrapper::AsyncFunctionDriverWrapper(Realm& realm, NonnullGCPtr<GeneratorObject> generator_object, NonnullGCPtr<Promise> top_level_promise)
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: Promise(realm.intrinsics().promise_prototype())
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, m_generator_object(generator_object)
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, m_on_fulfillment(*NativeFunction::create(realm, "async.on_fulfillment"sv, [this](VM& vm) -> ThrowCompletionOr<Value> {
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auto arg = vm.argument(0);
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if (m_expect_promise) {
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continue_async_execution(vm, arg, true);
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m_expect_promise = false;
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return js_undefined();
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}
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return arg;
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}))
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, m_on_rejection(*NativeFunction::create(realm, "async.on_rejection"sv, [this](VM& vm) -> ThrowCompletionOr<Value> {
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auto arg = vm.argument(0);
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if (m_expect_promise) {
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continue_async_execution(vm, arg, false);
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m_expect_promise = false;
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return js_undefined();
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}
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return throw_completion(arg);
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}))
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, m_top_level_promise(top_level_promise)
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, m_self_handle(make_handle(*this))
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{
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}
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void AsyncFunctionDriverWrapper::continue_async_execution(VM& vm, Value value, bool is_successful)
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{
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auto generator_result = is_successful
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? m_generator_object->resume(vm, value, {})
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: m_generator_object->resume_abrupt(vm, throw_completion(value), {});
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auto result = [&, this]() -> ThrowCompletionOr<void> {
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// This loop is for the trivial case of awaiting a non-Promise value,
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// and pseudo promises, that are actually resolved in a synchronous manner
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// It's either this, a goto, or a needles indirection
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while (true) {
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if (generator_result.is_throw_completion())
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return generator_result.throw_completion();
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auto result = generator_result.release_value();
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VERIFY(result.is_object());
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auto promise_value = TRY(result.get(vm, vm.names.value));
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if (TRY(result.get(vm, vm.names.done)).to_boolean()) {
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// We hit a `return value;`
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m_top_level_promise->fulfill(promise_value);
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// We should not execute anymore, so we are safe to allow our selfs to be GC'd
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m_self_handle = {};
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return {};
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}
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if (!promise_value.is_object() || !is<Promise>(promise_value.as_object())) {
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// We hit the trivial case of `await value`, where value is not a
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// Promise, so we can just continue the execution
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generator_result = m_generator_object->resume(vm, promise_value, {});
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continue;
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}
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// We hit `await Promise`
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m_current_promise = static_cast<Promise*>(&promise_value.as_object());
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// FIXME: We need to be a bit explicit here,
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// because for non async promises we arrive late to register us as handlers,
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// so we need to just pretend we are early and do the main logic ourselves,
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// Boon: This allows us to short-circuit to immediately continuing the execution
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// FIXME: This then causes a warning to be printed to the console, that we supposedly did not handle the promise
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if (m_current_promise->state() == Promise::State::Fulfilled) {
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generator_result = m_generator_object->resume(vm, m_current_promise->result(), {});
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continue;
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}
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if (m_current_promise->state() == Promise::State::Rejected) {
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generator_result = m_generator_object->resume_abrupt(vm, m_current_promise->result(), {});
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continue;
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}
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// Due to the nature of promise capabilities we might get called on either one path,
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// so we use a flag to make sure only accept one call
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// FIXME: There might be a cleaner way to accomplish this
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m_expect_promise = true;
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auto promise_capability = PromiseCapability::create(vm, *m_current_promise,
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m_on_fulfillment,
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m_on_rejection);
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m_current_promise->perform_then(
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m_on_fulfillment,
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m_on_rejection,
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promise_capability);
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return {};
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}
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}();
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if (result.is_throw_completion()) {
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m_top_level_promise->reject(result.throw_completion().value().value_or(js_undefined()));
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// We should not execute anymore, so we are safe to allow our selfs to be GC'd
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m_self_handle = {};
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}
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}
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void AsyncFunctionDriverWrapper::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_generator_object);
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visitor.visit(m_on_fulfillment);
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visitor.visit(m_on_rejection);
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visitor.visit(m_top_level_promise);
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if (m_current_promise)
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visitor.visit(m_current_promise);
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}
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}
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