ladybird/Userland/Libraries/LibJS/Runtime/AsyncFunctionDriverWrapper.cpp
Linus Groh b84f8fb55b LibJS: Make intrinsics getters return NonnullGCPtr
Some of these are allocated upon initialization of the intrinsics, and
some lazily, but in neither case the getters actually return a nullptr.

This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has
an `operator T&()`), and also has the interesting side effect of forcing
us to explicitly use the FunctionObject& overload of call(), as passing
a NonnullGCPtr is ambigous - it could implicitly be turned into a Value
_or_ a FunctionObject& (so we have to dereference manually).
2023-04-13 14:29:42 +02:00

140 lines
5.8 KiB
C++

/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/TypeCasts.h>
#include <LibJS/Runtime/AsyncFunctionDriverWrapper.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/PromiseCapability.h>
#include <LibJS/Runtime/VM.h>
namespace JS {
ThrowCompletionOr<Value> AsyncFunctionDriverWrapper::create(Realm& realm, GeneratorObject* generator_object)
{
auto top_level_promise = Promise::create(realm);
// Note: This generates a handle to itself, which it clears upon completing its execution
// The top_level_promise is also kept alive by this Wrapper
auto wrapper = MUST_OR_THROW_OOM(realm.heap().allocate<AsyncFunctionDriverWrapper>(realm, realm, *generator_object, *top_level_promise));
// Prime the generator:
// This runs until the first `await value;`
wrapper->continue_async_execution(realm.vm(), js_undefined(), true);
return top_level_promise;
}
AsyncFunctionDriverWrapper::AsyncFunctionDriverWrapper(Realm& realm, NonnullGCPtr<GeneratorObject> generator_object, NonnullGCPtr<Promise> top_level_promise)
: Promise(realm.intrinsics().promise_prototype())
, m_generator_object(generator_object)
, m_on_fulfillment(*NativeFunction::create(realm, "async.on_fulfillment"sv, [this](VM& vm) -> ThrowCompletionOr<Value> {
auto arg = vm.argument(0);
if (m_expect_promise) {
continue_async_execution(vm, arg, true);
m_expect_promise = false;
return js_undefined();
}
return arg;
}))
, m_on_rejection(*NativeFunction::create(realm, "async.on_rejection"sv, [this](VM& vm) -> ThrowCompletionOr<Value> {
auto arg = vm.argument(0);
if (m_expect_promise) {
continue_async_execution(vm, arg, false);
m_expect_promise = false;
return js_undefined();
}
return throw_completion(arg);
}))
, m_top_level_promise(top_level_promise)
, m_self_handle(make_handle(*this))
{
}
void AsyncFunctionDriverWrapper::continue_async_execution(VM& vm, Value value, bool is_successful)
{
auto generator_result = is_successful
? m_generator_object->resume(vm, value, {})
: m_generator_object->resume_abrupt(vm, throw_completion(value), {});
auto result = [&, this]() -> ThrowCompletionOr<void> {
// This loop is for the trivial case of awaiting a non-Promise value,
// and pseudo promises, that are actually resolved in a synchronous manner
// It's either this, a goto, or a needles indirection
while (true) {
if (generator_result.is_throw_completion())
return generator_result.throw_completion();
auto result = generator_result.release_value();
VERIFY(result.is_object());
auto promise_value = TRY(result.get(vm, vm.names.value));
if (TRY(result.get(vm, vm.names.done)).to_boolean()) {
// We hit a `return value;`
m_top_level_promise->fulfill(promise_value);
// We should not execute anymore, so we are safe to allow our selfs to be GC'd
m_self_handle = {};
return {};
}
if (!promise_value.is_object() || !is<Promise>(promise_value.as_object())) {
// We hit the trivial case of `await value`, where value is not a
// Promise, so we can just continue the execution
generator_result = m_generator_object->resume(vm, promise_value, {});
continue;
}
// We hit `await Promise`
m_current_promise = static_cast<Promise*>(&promise_value.as_object());
// FIXME: We need to be a bit explicit here,
// because for non async promises we arrive late to register us as handlers,
// so we need to just pretend we are early and do the main logic ourselves,
// Boon: This allows us to short-circuit to immediately continuing the execution
// FIXME: This then causes a warning to be printed to the console, that we supposedly did not handle the promise
if (m_current_promise->state() == Promise::State::Fulfilled) {
generator_result = m_generator_object->resume(vm, m_current_promise->result(), {});
continue;
}
if (m_current_promise->state() == Promise::State::Rejected) {
generator_result = m_generator_object->resume_abrupt(vm, m_current_promise->result(), {});
continue;
}
// Due to the nature of promise capabilities we might get called on either one path,
// so we use a flag to make sure only accept one call
// FIXME: There might be a cleaner way to accomplish this
m_expect_promise = true;
auto promise_capability = PromiseCapability::create(vm, *m_current_promise,
m_on_fulfillment,
m_on_rejection);
m_current_promise->perform_then(
m_on_fulfillment,
m_on_rejection,
promise_capability);
return {};
}
}();
if (result.is_throw_completion()) {
m_top_level_promise->reject(result.throw_completion().value().value_or(js_undefined()));
// We should not execute anymore, so we are safe to allow our selfs to be GC'd
m_self_handle = {};
}
}
void AsyncFunctionDriverWrapper::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_generator_object);
visitor.visit(m_on_fulfillment);
visitor.visit(m_on_rejection);
visitor.visit(m_top_level_promise);
if (m_current_promise)
visitor.visit(m_current_promise);
}
}