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Some of these are allocated upon initialization of the intrinsics, and some lazily, but in neither case the getters actually return a nullptr. This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has an `operator T&()`), and also has the interesting side effect of forcing us to explicitly use the FunctionObject& overload of call(), as passing a NonnullGCPtr is ambigous - it could implicitly be turned into a Value _or_ a FunctionObject& (so we have to dereference manually).
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
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* Copyright (c) 2021-2023, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/NativeFunction.h>
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#include <LibJS/Runtime/Promise.h>
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#include <LibJS/Runtime/PromiseResolvingFunction.h>
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namespace JS {
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NonnullGCPtr<PromiseResolvingFunction> PromiseResolvingFunction::create(Realm& realm, Promise& promise, AlreadyResolved& already_resolved, FunctionType function)
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{
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return realm.heap().allocate<PromiseResolvingFunction>(realm, promise, already_resolved, move(function), realm.intrinsics().function_prototype()).release_allocated_value_but_fixme_should_propagate_errors();
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}
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PromiseResolvingFunction::PromiseResolvingFunction(Promise& promise, AlreadyResolved& already_resolved, FunctionType native_function, Object& prototype)
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: NativeFunction(prototype)
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, m_promise(promise)
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, m_already_resolved(already_resolved)
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, m_native_function(move(native_function))
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{
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}
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ThrowCompletionOr<void> PromiseResolvingFunction::initialize(Realm& realm)
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{
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MUST_OR_THROW_OOM(Base::initialize(realm));
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define_direct_property(vm().names.length, Value(1), Attribute::Configurable);
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return {};
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}
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ThrowCompletionOr<Value> PromiseResolvingFunction::call()
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{
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return m_native_function(vm(), m_promise, m_already_resolved);
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}
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void PromiseResolvingFunction::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_promise);
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visitor.visit(m_already_resolved);
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}
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}
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