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Some of these are allocated upon initialization of the intrinsics, and some lazily, but in neither case the getters actually return a nullptr. This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has an `operator T&()`), and also has the interesting side effect of forcing us to explicitly use the FunctionObject& overload of call(), as passing a NonnullGCPtr is ambigous - it could implicitly be turned into a Value _or_ a FunctionObject& (so we have to dereference manually).
29 lines
666 B
C++
29 lines
666 B
C++
/*
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* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/WeakSet.h>
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namespace JS {
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NonnullGCPtr<WeakSet> WeakSet::create(Realm& realm)
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{
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return realm.heap().allocate<WeakSet>(realm, realm.intrinsics().weak_set_prototype()).release_allocated_value_but_fixme_should_propagate_errors();
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}
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WeakSet::WeakSet(Object& prototype)
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: Object(ConstructWithPrototypeTag::Tag, prototype)
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, WeakContainer(heap())
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{
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}
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void WeakSet::remove_dead_cells(Badge<Heap>)
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{
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m_values.remove_all_matching([](Cell* cell) {
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return cell->state() != Cell::State::Live;
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});
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}
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}
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