ladybird/Userland/Libraries/LibJS/Runtime/Intl/Segments.cpp
Linus Groh 50428ea8d2 LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
2022-08-27 11:29:10 +01:00

38 lines
1.3 KiB
C++

/*
* Copyright (c) 2022, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Intl/Segments.h>
#include <LibJS/Runtime/Intl/SegmentsPrototype.h>
namespace JS::Intl {
// 18.5.1 CreateSegmentsObject ( segmenter, string ), https://tc39.es/ecma402/#sec-createsegmentsobject
Segments* Segments::create(Realm& realm, Segmenter& segmenter, Utf16String string)
{
// 1. Let internalSlotsList be « [[SegmentsSegmenter]], [[SegmentsString]] ».
// 2. Let segments be OrdinaryObjectCreate(%SegmentsPrototype%, internalSlotsList).
// 3. Set segments.[[SegmentsSegmenter]] to segmenter.
// 4. Set segments.[[SegmentsString]] to string.
// 5. Return segments.
return realm.heap().allocate<Segments>(realm, realm, segmenter, move(string));
}
// 18.5 Segments Objects, https://tc39.es/ecma402/#sec-segments-objects
Segments::Segments(Realm& realm, Segmenter& segmenter, Utf16String string)
: Object(*realm.intrinsics().intl_segments_prototype())
, m_segments_segmenter(segmenter)
, m_segments_string(move(string))
{
}
void Segments::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(&m_segments_segmenter);
}
}