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Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/*
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* Copyright (c) 2022, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Intl/Segments.h>
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#include <LibJS/Runtime/Intl/SegmentsPrototype.h>
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namespace JS::Intl {
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// 18.5.1 CreateSegmentsObject ( segmenter, string ), https://tc39.es/ecma402/#sec-createsegmentsobject
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Segments* Segments::create(Realm& realm, Segmenter& segmenter, Utf16String string)
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{
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// 1. Let internalSlotsList be « [[SegmentsSegmenter]], [[SegmentsString]] ».
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// 2. Let segments be OrdinaryObjectCreate(%SegmentsPrototype%, internalSlotsList).
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// 3. Set segments.[[SegmentsSegmenter]] to segmenter.
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// 4. Set segments.[[SegmentsString]] to string.
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// 5. Return segments.
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return realm.heap().allocate<Segments>(realm, realm, segmenter, move(string));
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}
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// 18.5 Segments Objects, https://tc39.es/ecma402/#sec-segments-objects
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Segments::Segments(Realm& realm, Segmenter& segmenter, Utf16String string)
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: Object(*realm.intrinsics().intl_segments_prototype())
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, m_segments_segmenter(segmenter)
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, m_segments_string(move(string))
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{
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}
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void Segments::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(&m_segments_segmenter);
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}
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}
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