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Before this change, PropertyNameIterator (used by for..in) and `Object::enumerable_own_property_names()` (used by `Object.keys()`, `Object.values()`, and `Object.entries()`) enumerated an object's own enumerable properties exactly as the spec prescribes: - Call `internal_own_property_keys()`, allocating a list of JS::Value keys. - For each key, call internal_get_own_property() to obtain a descriptor and check `[[Enumerable]]`. While that is required in the general case (e.g. for Proxy objects or platform/exotic objects that override `[[OwnPropertyKeys]]`), it's overkill for ordinary JS objects that store their own properties in the shape table and indexed-properties storage. This change introduces `for_each_own_property_with_enumerability()`, which, for objects where `eligible_for_own_property_enumeration_fast_path()` is `true`, lets us read the enumerability directly from shape metadata (and from indexed-properties storage) without a per-property descriptor lookup. When we cannot avoid `internal_get_own_property()`, we still benefit by skipping the temporary `Vector<Value>` of keys and avoiding the unnecessary round-trip between PropertyKey and Value. |
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.. | ||
ASTCodegen.cpp | ||
BasicBlock.cpp | ||
BasicBlock.h | ||
Builtins.cpp | ||
Builtins.h | ||
CodeGenerationError.cpp | ||
CodeGenerationError.h | ||
Executable.cpp | ||
Executable.h | ||
Generator.cpp | ||
Generator.h | ||
IdentifierTable.cpp | ||
IdentifierTable.h | ||
Instruction.cpp | ||
Instruction.h | ||
Interpreter.cpp | ||
Interpreter.h | ||
Label.cpp | ||
Label.h | ||
Op.h | ||
Operand.h | ||
RegexTable.cpp | ||
RegexTable.h | ||
Register.h | ||
ScopedOperand.cpp | ||
ScopedOperand.h | ||
StringTable.cpp | ||
StringTable.h |