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Skia is not aware of surface modifications done by WebGL, so we need to manually increase generation id whenver WebGL invokes a writing function.
271 lines
9.9 KiB
C++
271 lines
9.9 KiB
C++
/*
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "BindingsGenerator/IDLGenerators.h"
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#include <AK/SourceGenerator.h>
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#include <AK/StringBuilder.h>
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#include <LibCore/ArgsParser.h>
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#include <LibCore/File.h>
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#include <LibIDL/IDLParser.h>
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#include <LibMain/Main.h>
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static bool is_webgl_object_type(StringView type_name)
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{
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return type_name == "WebGLShader"sv
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|| type_name == "WebGLBuffer"sv
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|| type_name == "WebGLFramebuffer"sv
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|| type_name == "WebGLProgram"sv
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|| type_name == "WebGLRenderbuffer"sv
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|| type_name == "WebGLTexture"sv
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|| type_name == "WebGLUniformLocation"sv;
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}
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static bool gl_function_modifies_framebuffer(StringView function_name)
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{
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return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
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}
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static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
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{
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if (type.name() == "undefined"sv)
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return "void"sv;
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if (type.name() == "object"sv) {
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if (type.is_nullable())
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return "JS::Object*"sv;
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return "JS::Object&"sv;
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}
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auto cpp_type = idl_type_name_to_cpp_type(type, interface);
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return cpp_type.name;
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}
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static ByteString idl_to_gl_function_name(StringView function_name)
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{
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StringBuilder gl_function_name_builder;
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gl_function_name_builder.append("gl"sv);
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for (size_t i = 0; i < function_name.length(); ++i) {
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if (i == 0) {
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gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
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} else {
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gl_function_name_builder.append(function_name[i]);
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}
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}
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if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
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gl_function_name_builder.append("f"sv);
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}
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return gl_function_name_builder.to_byte_string();
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}
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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StringView generated_header_path;
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StringView generated_implementation_path;
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Vector<ByteString> base_paths;
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StringView webgl_context_idl_path;
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Core::ArgsParser args_parser;
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args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext.idl file", "webgl-idl-path", 'i', "webgl-idl-path");
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args_parser.add_option(Core::ArgsParser::Option {
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.argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
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.help_string = "Path to root of IDL file tree(s)",
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.long_name = "base-path",
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.short_name = 'b',
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.value_name = "base-path",
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.accept_value = [&](StringView s) {
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base_paths.append(s);
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return true;
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},
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});
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args_parser.add_option(generated_header_path, "Path to the Enums header file to generate", "generated-header-path", 'h', "generated-header-path");
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args_parser.add_option(generated_implementation_path, "Path to the Enums implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
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args_parser.parse(arguments);
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auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
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auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
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auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
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auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
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Vector<ByteString> import_base_paths;
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for (auto const& base_path : base_paths) {
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VERIFY(!base_path.is_empty());
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import_base_paths.append(base_path);
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}
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IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
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auto const& interface = parser.parse();
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StringBuilder header_file_string_builder;
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SourceGenerator header_file_generator { header_file_string_builder };
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StringBuilder implementation_file_string_builder;
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SourceGenerator implementation_file_generator { implementation_file_string_builder };
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implementation_file_generator.append(R"~~~(
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#include <LibJS/Runtime/ArrayBuffer.h>
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#include <LibJS/Runtime/TypedArray.h>
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#include <LibWeb/WebGL/OpenGLContext.h>
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#include <LibWeb/WebGL/WebGLActiveInfo.h>
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#include <LibWeb/WebGL/WebGLBuffer.h>
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#include <LibWeb/WebGL/WebGLFramebuffer.h>
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#include <LibWeb/WebGL/WebGLProgram.h>
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#include <LibWeb/WebGL/WebGLRenderbuffer.h>
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#include <LibWeb/WebGL/WebGLRenderingContextImpl.h>
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#include <LibWeb/WebGL/WebGLShader.h>
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#include <LibWeb/WebGL/WebGLTexture.h>
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#include <LibWeb/WebGL/WebGLUniformLocation.h>
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#include <LibWeb/WebIDL/Buffers.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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namespace Web::WebGL {
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WebGLRenderingContextImpl::WebGLRenderingContextImpl(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
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: m_realm(realm)
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, m_context(move(context))
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{
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}
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)~~~");
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header_file_generator.append(R"~~~(
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#pragma once
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#include <AK/NonnullOwnPtr.h>
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#include <LibGC/Ptr.h>
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#include <LibGfx/Bitmap.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/HTML/HTMLCanvasElement.h>
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#include <LibWeb/HTML/HTMLImageElement.h>
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#include <LibWeb/WebIDL/Types.h>
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namespace Web::WebGL {
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using namespace Web::HTML;
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class WebGLRenderingContextImpl {
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public:
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WebGLRenderingContextImpl(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
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OpenGLContext& context() { return *m_context; }
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virtual void present() = 0;
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virtual void needs_to_present() = 0;
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)~~~");
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for (auto const& function : interface.functions) {
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if (function.extended_attributes.contains("FIXME")) {
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continue;
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}
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StringBuilder function_declaration;
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StringBuilder function_parameters;
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for (size_t i = 0; i < function.parameters.size(); ++i) {
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auto const& parameter = function.parameters[i];
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function_parameters.append(to_cpp_type(*parameter.type, interface));
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function_parameters.append(" "sv);
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function_parameters.append(parameter.name);
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if (i != function.parameters.size() - 1) {
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function_parameters.append(", "sv);
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}
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}
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auto function_name = function.name.to_snakecase();
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function_declaration.append(to_cpp_type(*function.return_type, interface));
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function_declaration.append(" "sv);
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function_declaration.append(function_name);
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function_declaration.append("("sv);
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function_declaration.append(function_parameters.string_view());
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function_declaration.append(");"sv);
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header_file_generator.append(" "sv);
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header_file_generator.append(function_declaration.string_view());
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header_file_generator.append("\n"sv);
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StringBuilder function_impl;
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SourceGenerator function_impl_generator { function_impl };
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ScopeGuard function_guard { [&] {
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function_impl_generator.append("}\n"sv);
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implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
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} };
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function_impl_generator.set("function_name", function_name);
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function_impl_generator.set("function_parameters", function_parameters.string_view());
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function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
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function_impl_generator.append(R"~~~(
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@function_return_type@ WebGLRenderingContextImpl::@function_name@(@function_parameters@)
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{
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m_context->make_current();
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)~~~");
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if (gl_function_modifies_framebuffer(function.name)) {
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function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
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}
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Vector<ByteString> gl_call_arguments;
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for (size_t i = 0; i < function.parameters.size(); ++i) {
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auto const& parameter = function.parameters[i];
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if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
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gl_call_arguments.append(parameter.name);
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continue;
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}
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if (parameter.type->is_string()) {
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gl_call_arguments.append(ByteString::formatted("{}", parameter.name));
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continue;
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}
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if (is_webgl_object_type(parameter.type->name())) {
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gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter.name, parameter.name));
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continue;
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}
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VERIFY_NOT_REACHED();
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}
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StringBuilder gl_call_arguments_string_builder;
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gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
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auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
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function_impl_generator.set("call_string", gl_call_string);
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if (gl_function_modifies_framebuffer(function.name)) {
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function_impl_generator.append(" needs_to_present();\n"sv);
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}
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if (function.return_type->name() == "undefined"sv) {
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function_impl_generator.append(" @call_string@;"sv);
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} else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
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function_impl_generator.append(" return @call_string@;"sv);
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} else if (is_webgl_object_type(function.return_type->name())) {
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function_impl_generator.set("return_type_name", function.return_type->name());
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function_impl_generator.append(" return @return_type_name@::create(m_realm, @call_string@);"sv);
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} else {
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VERIFY_NOT_REACHED();
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}
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function_impl_generator.append("\n"sv);
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}
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header_file_generator.append(R"~~~(
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private:
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GC::Ref<JS::Realm> m_realm;
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NonnullOwnPtr<OpenGLContext> m_context;
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};
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}
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)~~~");
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implementation_file_generator.append(R"~~~(
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}
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)~~~");
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MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
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MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
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return 0;
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}
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