ladybird/Meta/Lagom/Tools/CodeGenerators/LibWeb/GenerateWebGLRenderingContext.cpp
Aliaksandr Kalenik 46cbbda944 LibWeb: Increase SkSurface's generation id when it's modified by WebGL
Skia is not aware of surface modifications done by WebGL, so we need to
manually increase generation id whenver WebGL invokes a writing
function.
2024-12-03 23:35:45 +01:00

271 lines
9.9 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "BindingsGenerator/IDLGenerators.h"
#include <AK/SourceGenerator.h>
#include <AK/StringBuilder.h>
#include <LibCore/ArgsParser.h>
#include <LibCore/File.h>
#include <LibIDL/IDLParser.h>
#include <LibMain/Main.h>
static bool is_webgl_object_type(StringView type_name)
{
return type_name == "WebGLShader"sv
|| type_name == "WebGLBuffer"sv
|| type_name == "WebGLFramebuffer"sv
|| type_name == "WebGLProgram"sv
|| type_name == "WebGLRenderbuffer"sv
|| type_name == "WebGLTexture"sv
|| type_name == "WebGLUniformLocation"sv;
}
static bool gl_function_modifies_framebuffer(StringView function_name)
{
return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
}
static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
{
if (type.name() == "undefined"sv)
return "void"sv;
if (type.name() == "object"sv) {
if (type.is_nullable())
return "JS::Object*"sv;
return "JS::Object&"sv;
}
auto cpp_type = idl_type_name_to_cpp_type(type, interface);
return cpp_type.name;
}
static ByteString idl_to_gl_function_name(StringView function_name)
{
StringBuilder gl_function_name_builder;
gl_function_name_builder.append("gl"sv);
for (size_t i = 0; i < function_name.length(); ++i) {
if (i == 0) {
gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
} else {
gl_function_name_builder.append(function_name[i]);
}
}
if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
gl_function_name_builder.append("f"sv);
}
return gl_function_name_builder.to_byte_string();
}
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
StringView generated_header_path;
StringView generated_implementation_path;
Vector<ByteString> base_paths;
StringView webgl_context_idl_path;
Core::ArgsParser args_parser;
args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext.idl file", "webgl-idl-path", 'i', "webgl-idl-path");
args_parser.add_option(Core::ArgsParser::Option {
.argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
.help_string = "Path to root of IDL file tree(s)",
.long_name = "base-path",
.short_name = 'b',
.value_name = "base-path",
.accept_value = [&](StringView s) {
base_paths.append(s);
return true;
},
});
args_parser.add_option(generated_header_path, "Path to the Enums header file to generate", "generated-header-path", 'h', "generated-header-path");
args_parser.add_option(generated_implementation_path, "Path to the Enums implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
args_parser.parse(arguments);
auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
Vector<ByteString> import_base_paths;
for (auto const& base_path : base_paths) {
VERIFY(!base_path.is_empty());
import_base_paths.append(base_path);
}
IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
auto const& interface = parser.parse();
StringBuilder header_file_string_builder;
SourceGenerator header_file_generator { header_file_string_builder };
StringBuilder implementation_file_string_builder;
SourceGenerator implementation_file_generator { implementation_file_string_builder };
implementation_file_generator.append(R"~~~(
#include <LibJS/Runtime/ArrayBuffer.h>
#include <LibJS/Runtime/TypedArray.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#include <LibWeb/WebGL/WebGLActiveInfo.h>
#include <LibWeb/WebGL/WebGLBuffer.h>
#include <LibWeb/WebGL/WebGLFramebuffer.h>
#include <LibWeb/WebGL/WebGLProgram.h>
#include <LibWeb/WebGL/WebGLRenderbuffer.h>
#include <LibWeb/WebGL/WebGLRenderingContextImpl.h>
#include <LibWeb/WebGL/WebGLShader.h>
#include <LibWeb/WebGL/WebGLTexture.h>
#include <LibWeb/WebGL/WebGLUniformLocation.h>
#include <LibWeb/WebIDL/Buffers.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
namespace Web::WebGL {
WebGLRenderingContextImpl::WebGLRenderingContextImpl(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
: m_realm(realm)
, m_context(move(context))
{
}
)~~~");
header_file_generator.append(R"~~~(
#pragma once
#include <AK/NonnullOwnPtr.h>
#include <LibGC/Ptr.h>
#include <LibGfx/Bitmap.h>
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/Forward.h>
#include <LibWeb/HTML/HTMLCanvasElement.h>
#include <LibWeb/HTML/HTMLImageElement.h>
#include <LibWeb/WebIDL/Types.h>
namespace Web::WebGL {
using namespace Web::HTML;
class WebGLRenderingContextImpl {
public:
WebGLRenderingContextImpl(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
OpenGLContext& context() { return *m_context; }
virtual void present() = 0;
virtual void needs_to_present() = 0;
)~~~");
for (auto const& function : interface.functions) {
if (function.extended_attributes.contains("FIXME")) {
continue;
}
StringBuilder function_declaration;
StringBuilder function_parameters;
for (size_t i = 0; i < function.parameters.size(); ++i) {
auto const& parameter = function.parameters[i];
function_parameters.append(to_cpp_type(*parameter.type, interface));
function_parameters.append(" "sv);
function_parameters.append(parameter.name);
if (i != function.parameters.size() - 1) {
function_parameters.append(", "sv);
}
}
auto function_name = function.name.to_snakecase();
function_declaration.append(to_cpp_type(*function.return_type, interface));
function_declaration.append(" "sv);
function_declaration.append(function_name);
function_declaration.append("("sv);
function_declaration.append(function_parameters.string_view());
function_declaration.append(");"sv);
header_file_generator.append(" "sv);
header_file_generator.append(function_declaration.string_view());
header_file_generator.append("\n"sv);
StringBuilder function_impl;
SourceGenerator function_impl_generator { function_impl };
ScopeGuard function_guard { [&] {
function_impl_generator.append("}\n"sv);
implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
} };
function_impl_generator.set("function_name", function_name);
function_impl_generator.set("function_parameters", function_parameters.string_view());
function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
function_impl_generator.append(R"~~~(
@function_return_type@ WebGLRenderingContextImpl::@function_name@(@function_parameters@)
{
m_context->make_current();
)~~~");
if (gl_function_modifies_framebuffer(function.name)) {
function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
}
Vector<ByteString> gl_call_arguments;
for (size_t i = 0; i < function.parameters.size(); ++i) {
auto const& parameter = function.parameters[i];
if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
gl_call_arguments.append(parameter.name);
continue;
}
if (parameter.type->is_string()) {
gl_call_arguments.append(ByteString::formatted("{}", parameter.name));
continue;
}
if (is_webgl_object_type(parameter.type->name())) {
gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter.name, parameter.name));
continue;
}
VERIFY_NOT_REACHED();
}
StringBuilder gl_call_arguments_string_builder;
gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
function_impl_generator.set("call_string", gl_call_string);
if (gl_function_modifies_framebuffer(function.name)) {
function_impl_generator.append(" needs_to_present();\n"sv);
}
if (function.return_type->name() == "undefined"sv) {
function_impl_generator.append(" @call_string@;"sv);
} else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
function_impl_generator.append(" return @call_string@;"sv);
} else if (is_webgl_object_type(function.return_type->name())) {
function_impl_generator.set("return_type_name", function.return_type->name());
function_impl_generator.append(" return @return_type_name@::create(m_realm, @call_string@);"sv);
} else {
VERIFY_NOT_REACHED();
}
function_impl_generator.append("\n"sv);
}
header_file_generator.append(R"~~~(
private:
GC::Ref<JS::Realm> m_realm;
NonnullOwnPtr<OpenGLContext> m_context;
};
}
)~~~");
implementation_file_generator.append(R"~~~(
}
)~~~");
MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
return 0;
}