ladybird/Libraries/LibHTML/Layout/LayoutBlock.h
Andreas Kling fdbad6284c LibHTML: Implement the <blink> element
Just in time for Serenity's 1st birthday, here is the <blink> element!

This patch adds a bunch of different mechanisms to enable partial
repaints of the layout tree (LayoutNode::set_needs_display()))
It also adds LayoutNode::is_visible(), which can be toggled to prevent
a LayoutNode from rendering anything (it still takes up space though.)
2019-10-09 21:25:29 +02:00

52 lines
1.4 KiB
C++

#pragma once
#include <LibHTML/Layout/LayoutNode.h>
#include <LibHTML/Layout/LineBox.h>
class Element;
class LayoutBlock : public LayoutNodeWithStyle {
public:
LayoutBlock(const Node*, NonnullRefPtr<StyleProperties>);
virtual ~LayoutBlock() override;
virtual const char* class_name() const override { return "LayoutBlock"; }
virtual void layout() override;
virtual void render(RenderingContext&) override;
virtual LayoutNode& inline_wrapper() override;
bool children_are_inline() const;
Vector<LineBox>& line_boxes() { return m_line_boxes; }
const Vector<LineBox>& line_boxes() const { return m_line_boxes; }
virtual HitTestResult hit_test(const Point&) const override;
private:
virtual bool is_block() const override { return true; }
NonnullRefPtr<StyleProperties> style_for_anonymous_block() const;
void layout_inline_children();
void layout_block_children();
void compute_width();
void compute_position();
void compute_height();
Vector<LineBox> m_line_boxes;
};
template<typename Callback>
void LayoutNode::for_each_fragment_of_this(Callback callback)
{
auto& block = *containing_block();
for (auto& line_box : block.line_boxes()) {
for (auto& fragment : line_box.fragments()) {
if (callback(fragment) == IterationDecision::Break)
return;
}
}
}