ladybird/Libraries/LibWeb/HTML/RenderingThread.h
Aliaksandr Kalenik bc0ec84100
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LibWeb: Don't queue rendering task for empty display lists
2025-04-02 23:22:38 +02:00

52 lines
1.5 KiB
C++

/*
* Copyright (c) 2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Noncopyable.h>
#include <AK/Queue.h>
#include <LibThreading/ConditionVariable.h>
#include <LibThreading/Mutex.h>
#include <LibThreading/Thread.h>
#include <LibWeb/Painting/DisplayListPlayerSkia.h>
namespace Web::HTML {
class RenderingThread {
AK_MAKE_NONCOPYABLE(RenderingThread);
AK_MAKE_NONMOVABLE(RenderingThread);
public:
RenderingThread();
~RenderingThread();
void start();
void set_skia_player(OwnPtr<Painting::DisplayListPlayerSkia>&& player) { m_skia_player = move(player); }
void enqueue_rendering_task(NonnullRefPtr<Painting::DisplayList>, NonnullRefPtr<Gfx::PaintingSurface>, Function<void()>&& callback);
private:
void rendering_thread_loop();
Core::EventLoop& m_main_thread_event_loop;
OwnPtr<Painting::DisplayListPlayerSkia> m_skia_player;
RefPtr<Threading::Thread> m_thread;
Atomic<bool> m_exit { false };
struct Task {
NonnullRefPtr<Painting::DisplayList> display_list;
NonnullRefPtr<Gfx::PaintingSurface> painting_surface;
Function<void()> callback;
};
// NOTE: Queue will only contain multiple items in case tasks were scheduled by screenshot requests.
// Otherwise, it will contain only one item at a time.
Queue<Task> m_rendering_tasks;
Threading::Mutex m_rendering_task_mutex;
Threading::ConditionVariable m_rendering_task_ready_wake_condition { m_rendering_task_mutex };
};
}