ladybird/LibGUI/GMenuBar.cpp
Andreas Kling 4f98a35beb WindowServer: Begin refactoring towards a fully asynchronous protocol.
In order to move the WindowServer to userspace, I have to eliminate its
dependence on system call facilities. The communication channel with each
client needs to be message-based in both directions.
2019-02-13 17:54:30 +01:00

56 lines
1.3 KiB
C++

#include <LibGUI/GMenuBar.h>
#include <LibGUI/GEventLoop.h>
#include <LibC/gui.h>
GMenuBar::GMenuBar()
{
}
GMenuBar::~GMenuBar()
{
unrealize_menubar();
}
void GMenuBar::add_menu(OwnPtr<GMenu>&& menu)
{
m_menus.append(move(menu));
}
int GMenuBar::realize_menubar()
{
GUI_ClientMessage request;
request.type = GUI_ClientMessage::Type::CreateMenubar;
GUI_Event response = GEventLoop::main().sync_request(request, GUI_Event::Type::DidCreateMenubar);
return response.menu.menubar_id;
}
void GMenuBar::unrealize_menubar()
{
if (!m_menubar_id)
return;
GUI_ClientMessage request;
request.type = GUI_ClientMessage::Type::DestroyMenubar;
request.menu.menubar_id = m_menubar_id;
GEventLoop::main().sync_request(request, GUI_Event::Type::DidDestroyMenubar);
m_menubar_id = 0;
}
void GMenuBar::notify_added_to_application(Badge<GApplication>)
{
ASSERT(!m_menubar_id);
m_menubar_id = realize_menubar();
ASSERT(m_menubar_id > 0);
for (auto& menu : m_menus) {
ASSERT(menu);
int menu_id = menu->realize_menu();
ASSERT(menu_id > 0);
int rc = gui_menubar_add_menu(m_menubar_id, menu_id);
ASSERT(rc == 0);
}
gui_app_set_menubar(m_menubar_id);
}
void GMenuBar::notify_removed_from_application(Badge<GApplication>)
{
unrealize_menubar();
}