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When invalidating the frame we need to properly flag that so that we trigger rendering the frame, even if "all" was flagged as being invalidated. Otherwise it will only get rendered if anything else happens to trigger it (such as focus change). Fixes #3427
363 lines
14 KiB
C++
363 lines
14 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "ClientConnection.h"
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#include <AK/Badge.h>
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#include <LibGfx/Font.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/StylePainter.h>
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#include <LibGfx/WindowTheme.h>
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#include <WindowServer/Button.h>
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#include <WindowServer/Compositor.h>
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#include <WindowServer/Event.h>
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#include <WindowServer/Window.h>
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#include <WindowServer/WindowFrame.h>
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#include <WindowServer/WindowManager.h>
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namespace WindowServer {
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static Gfx::WindowTheme::WindowType to_theme_window_type(WindowType type)
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{
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switch (type) {
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case WindowType::Normal:
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return Gfx::WindowTheme::WindowType::Normal;
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case WindowType::Notification:
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return Gfx::WindowTheme::WindowType::Notification;
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default:
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return Gfx::WindowTheme::WindowType::Other;
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}
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}
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static Gfx::Bitmap* s_minimize_icon;
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static Gfx::Bitmap* s_maximize_icon;
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static Gfx::Bitmap* s_restore_icon;
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static Gfx::Bitmap* s_close_icon;
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static String s_last_title_button_icons_path;
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WindowFrame::WindowFrame(Window& window)
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: m_window(window)
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{
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auto button = make<Button>(*this, [this](auto&) {
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m_window.request_close();
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});
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m_close_button = button.ptr();
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m_buttons.append(move(button));
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if (window.is_resizable()) {
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auto button = make<Button>(*this, [this](auto&) {
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WindowManager::the().maximize_windows(m_window, !m_window.is_maximized());
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});
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m_maximize_button = button.ptr();
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m_buttons.append(move(button));
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}
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if (window.is_minimizable()) {
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auto button = make<Button>(*this, [this](auto&) {
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WindowManager::the().minimize_windows(m_window, true);
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});
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m_minimize_button = button.ptr();
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m_buttons.append(move(button));
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}
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set_button_icons();
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}
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WindowFrame::~WindowFrame()
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{
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}
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void WindowFrame::set_button_icons()
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{
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if (m_window.is_frameless())
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return;
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String icons_path = WindowManager::the().palette().title_button_icons_path();
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StringBuilder full_path;
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if (!s_minimize_icon || s_last_title_button_icons_path != icons_path) {
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full_path.append(icons_path);
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full_path.append("window-minimize.png");
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if (!(s_minimize_icon = Gfx::Bitmap::load_from_file(full_path.to_string()).leak_ref()))
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s_minimize_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-minimize.png").leak_ref();
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full_path.clear();
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}
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if (!s_maximize_icon || s_last_title_button_icons_path != icons_path) {
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full_path.append(icons_path);
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full_path.append("window-maximize.png");
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if (!(s_maximize_icon = Gfx::Bitmap::load_from_file(full_path.to_string()).leak_ref()))
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s_maximize_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-maximize.png").leak_ref();
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full_path.clear();
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}
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if (!s_restore_icon || s_last_title_button_icons_path != icons_path) {
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full_path.append(icons_path);
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full_path.append("window-restore.png");
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if (!(s_restore_icon = Gfx::Bitmap::load_from_file(full_path.to_string()).leak_ref()))
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s_restore_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-restore.png").leak_ref();
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full_path.clear();
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}
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if (!s_close_icon || s_last_title_button_icons_path != icons_path) {
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full_path.append(icons_path);
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full_path.append("window-close.png");
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if (!(s_close_icon = Gfx::Bitmap::load_from_file(full_path.to_string()).leak_ref()))
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s_close_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-close.png").leak_ref();
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full_path.clear();
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}
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m_close_button->set_icon(*s_close_icon);
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if (m_window.is_minimizable())
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m_minimize_button->set_icon(*s_minimize_icon);
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if (m_window.is_resizable())
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m_maximize_button->set_icon(m_window.is_maximized() ? *s_restore_icon : *s_maximize_icon);
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s_last_title_button_icons_path = icons_path;
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}
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void WindowFrame::did_set_maximized(Badge<Window>, bool maximized)
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{
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ASSERT(m_maximize_button);
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m_maximize_button->set_icon(maximized ? *s_restore_icon : *s_maximize_icon);
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}
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Gfx::IntRect WindowFrame::title_bar_rect() const
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{
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return Gfx::WindowTheme::current().title_bar_rect(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette());
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}
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Gfx::IntRect WindowFrame::title_bar_icon_rect() const
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{
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return Gfx::WindowTheme::current().title_bar_icon_rect(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette());
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}
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Gfx::IntRect WindowFrame::title_bar_text_rect() const
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{
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return Gfx::WindowTheme::current().title_bar_text_rect(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette());
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}
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Gfx::WindowTheme::WindowState WindowFrame::window_state_for_theme() const
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{
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auto& wm = WindowManager::the();
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if (&m_window == wm.m_highlight_window)
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return Gfx::WindowTheme::WindowState::Highlighted;
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if (&m_window == wm.m_move_window)
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return Gfx::WindowTheme::WindowState::Moving;
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if (wm.is_active_window_or_accessory(m_window))
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return Gfx::WindowTheme::WindowState::Active;
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return Gfx::WindowTheme::WindowState::Inactive;
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}
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void WindowFrame::paint_notification_frame(Gfx::Painter& painter)
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{
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auto palette = WindowManager::the().palette();
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Gfx::WindowTheme::current().paint_notification_frame(painter, m_window.rect(), palette, m_buttons.last().relative_rect());
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}
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void WindowFrame::paint_normal_frame(Gfx::Painter& painter)
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{
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auto palette = WindowManager::the().palette();
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auto& window = m_window;
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String title_text;
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if (window.client() && window.client()->is_unresponsive()) {
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StringBuilder builder;
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builder.append(window.title());
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builder.append(" (Not responding)");
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title_text = builder.to_string();
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} else {
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title_text = window.title();
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}
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auto leftmost_button_rect = m_buttons.is_empty() ? Gfx::IntRect() : m_buttons.last().relative_rect();
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Gfx::WindowTheme::current().paint_normal_frame(painter, window_state_for_theme(), m_window.rect(), title_text, m_window.icon(), palette, leftmost_button_rect);
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}
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void WindowFrame::paint(Gfx::Painter& painter)
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{
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if (m_window.is_frameless())
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return;
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Gfx::PainterStateSaver saver(painter);
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painter.translate(rect().location());
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if (m_window.type() == WindowType::Notification)
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paint_notification_frame(painter);
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else if (m_window.type() == WindowType::Normal)
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paint_normal_frame(painter);
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else
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return;
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for (auto& button : m_buttons) {
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button.paint(painter);
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}
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}
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static Gfx::IntRect frame_rect_for_window(Window& window, const Gfx::IntRect& rect)
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{
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if (window.is_frameless())
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return rect;
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return Gfx::WindowTheme::current().frame_rect_for_window(to_theme_window_type(window.type()), rect, WindowManager::the().palette());
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}
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static Gfx::IntRect frame_rect_for_window(Window& window)
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{
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return frame_rect_for_window(window, window.rect());
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}
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Gfx::IntRect WindowFrame::rect() const
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{
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return frame_rect_for_window(m_window);
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}
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void WindowFrame::invalidate_title_bar()
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{
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invalidate(title_bar_rect());
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}
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void WindowFrame::invalidate(Gfx::IntRect relative_rect)
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{
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auto frame_rect = rect();
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auto window_rect = m_window.rect();
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relative_rect.move_by(frame_rect.x() - window_rect.x(), frame_rect.y() - window_rect.y());
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m_window.invalidate(relative_rect, true);
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}
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void WindowFrame::notify_window_rect_changed(const Gfx::IntRect& old_rect, const Gfx::IntRect& new_rect)
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{
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layout_buttons();
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auto old_frame_rect = frame_rect_for_window(m_window, old_rect);
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auto& compositor = Compositor::the();
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for (auto& dirty : old_frame_rect.shatter(rect()))
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compositor.invalidate_screen(dirty);
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if (!m_window.is_opaque())
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compositor.invalidate_screen(rect());
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compositor.invalidate_occlusions();
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WindowManager::the().notify_rect_changed(m_window, old_rect, new_rect);
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}
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void WindowFrame::layout_buttons()
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{
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auto button_rects = Gfx::WindowTheme::current().layout_buttons(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette(), m_buttons.size());
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for (size_t i = 0; i < m_buttons.size(); i++)
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m_buttons[i].set_relative_rect(button_rects[i]);
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}
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void WindowFrame::on_mouse_event(const MouseEvent& event)
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{
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ASSERT(!m_window.is_fullscreen());
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auto& wm = WindowManager::the();
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if (m_window.type() != WindowType::Normal && m_window.type() != WindowType::Notification)
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return;
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if (m_window.type() == WindowType::Normal) {
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if (event.type() == Event::MouseDown)
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wm.move_to_front_and_make_active(m_window);
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if (m_window.is_blocked_by_modal_window())
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return;
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if (title_bar_icon_rect().contains(event.position())) {
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if (event.type() == Event::MouseDown && (event.button() == MouseButton::Left || event.button() == MouseButton::Right)) {
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// Manually start a potential double click. Since we're opening
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// a menu, we will only receive the MouseDown event, so we
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// need to record that fact. If the user subsequently clicks
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// on the same area, the menu will get closed, and we will
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// receive a MouseUp event, but because windows have changed
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// we don't get a MouseDoubleClick event. We can however record
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// this click, and when we receive the MouseUp event check if
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// it would have been considered a double click, if it weren't
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// for the fact that we opened and closed a window in the meanwhile
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auto& wm = WindowManager::the();
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wm.start_menu_doubleclick(m_window, event);
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m_window.popup_window_menu(title_bar_rect().bottom_left().translated(rect().location()), WindowMenuDefaultAction::Close);
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return;
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} else if (event.type() == Event::MouseUp && event.button() == MouseButton::Left) {
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// Since the MouseDown event opened a menu, another MouseUp
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// from the second click outside the menu wouldn't be considered
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// a double click, so let's manually check if it would otherwise
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// have been be considered to be one
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auto& wm = WindowManager::the();
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if (wm.is_menu_doubleclick(m_window, event)) {
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// It is a double click, so perform activate the default item
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m_window.window_menu_activate_default();
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}
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return;
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}
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}
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}
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// This is slightly hackish, but expand the title bar rect by two pixels downwards,
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// so that mouse events between the title bar and window contents don't act like
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// mouse events on the border.
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auto adjusted_title_bar_rect = title_bar_rect();
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adjusted_title_bar_rect.set_height(adjusted_title_bar_rect.height() + 2);
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if (adjusted_title_bar_rect.contains(event.position())) {
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wm.clear_resize_candidate();
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if (event.type() == Event::MouseDown)
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wm.move_to_front_and_make_active(m_window);
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for (auto& button : m_buttons) {
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if (button.relative_rect().contains(event.position()))
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return button.on_mouse_event(event.translated(-button.relative_rect().location()));
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}
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if (event.type() == Event::MouseDown) {
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if (m_window.type() == WindowType::Normal && event.button() == MouseButton::Right) {
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auto default_action = m_window.is_maximized() ? WindowMenuDefaultAction::Restore : WindowMenuDefaultAction::Maximize;
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m_window.popup_window_menu(event.position().translated(rect().location()), default_action);
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return;
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}
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if (m_window.is_movable() && event.button() == MouseButton::Left)
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wm.start_window_move(m_window, event.translated(rect().location()));
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}
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return;
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}
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if (m_window.is_resizable() && event.type() == Event::MouseMove && event.buttons() == 0) {
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constexpr ResizeDirection direction_for_hot_area[3][3] = {
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{ ResizeDirection::UpLeft, ResizeDirection::Up, ResizeDirection::UpRight },
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{ ResizeDirection::Left, ResizeDirection::None, ResizeDirection::Right },
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{ ResizeDirection::DownLeft, ResizeDirection::Down, ResizeDirection::DownRight },
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};
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Gfx::IntRect outer_rect = { {}, rect().size() };
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ASSERT(outer_rect.contains(event.position()));
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int window_relative_x = event.x() - outer_rect.x();
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int window_relative_y = event.y() - outer_rect.y();
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int hot_area_row = min(2, window_relative_y / (outer_rect.height() / 3));
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int hot_area_column = min(2, window_relative_x / (outer_rect.width() / 3));
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wm.set_resize_candidate(m_window, direction_for_hot_area[hot_area_row][hot_area_column]);
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Compositor::the().invalidate_cursor();
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return;
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}
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if (m_window.is_resizable() && event.type() == Event::MouseDown && event.button() == MouseButton::Left)
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wm.start_window_resize(m_window, event.translated(rect().location()));
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}
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}
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