ladybird/Userland/Libraries/LibWeb/Loader/Resource.h
Andreas Kling e636851481 LibHTTP+RequestServer: Add HTTP::HeaderMap and use for response headers
Instead of using a HashMap<ByteString, ByteString, CaseInsensitive...>
everywhere, we now encapsulate this in a class.

Even better, the new class also allows keeping track of multiple headers
with the same name! This will make it possible for HTTP responses to
actually retain all their headers on the perilous journey from
RequestServer to LibWeb.
2024-06-09 15:34:02 +02:00

111 lines
3 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/HashMap.h>
#include <AK/HashTable.h>
#include <AK/Noncopyable.h>
#include <AK/RefCounted.h>
#include <AK/WeakPtr.h>
#include <AK/Weakable.h>
#include <LibGfx/Forward.h>
#include <LibHTTP/HeaderMap.h>
#include <LibURL/URL.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Loader/LoadRequest.h>
namespace Web {
class ResourceClient;
class Resource : public RefCounted<Resource> {
AK_MAKE_NONCOPYABLE(Resource);
AK_MAKE_NONMOVABLE(Resource);
public:
enum class Type {
Generic,
};
static NonnullRefPtr<Resource> create(Badge<ResourceLoader>, Type, LoadRequest const&);
virtual ~Resource();
Type type() const { return m_type; }
enum class State {
Pending,
Loaded,
Failed,
};
bool is_pending() const { return m_state == State::Pending; }
bool is_loaded() const { return m_state == State::Loaded; }
bool is_failed() const { return m_state == State::Failed; }
ByteString const& error() const { return m_error; }
bool has_encoded_data() const { return !m_encoded_data.is_empty(); }
const URL::URL& url() const { return m_request.url(); }
ByteBuffer const& encoded_data() const { return m_encoded_data; }
[[nodiscard]] HTTP::HeaderMap const& response_headers() const { return m_response_headers; }
[[nodiscard]] Optional<u32> status_code() const { return m_status_code; }
void register_client(Badge<ResourceClient>, ResourceClient&);
void unregister_client(Badge<ResourceClient>, ResourceClient&);
bool has_encoding() const { return m_encoding.has_value(); }
Optional<ByteString> const& encoding() const { return m_encoding; }
ByteString const& mime_type() const { return m_mime_type; }
void for_each_client(Function<void(ResourceClient&)>);
void did_load(Badge<ResourceLoader>, ReadonlyBytes data, HTTP::HeaderMap const&, Optional<u32> status_code);
void did_fail(Badge<ResourceLoader>, ByteString const& error, Optional<u32> status_code);
protected:
explicit Resource(Type, LoadRequest const&);
Resource(Type, Resource&);
LoadRequest request() const { return m_request; }
private:
LoadRequest m_request;
ByteBuffer m_encoded_data;
Type m_type { Type::Generic };
State m_state { State::Pending };
ByteString m_error;
Optional<ByteString> m_encoding;
ByteString m_mime_type;
HTTP::HeaderMap m_response_headers;
Optional<u32> m_status_code;
HashTable<ResourceClient*> m_clients;
};
class ResourceClient : public Weakable<ResourceClient> {
public:
virtual ~ResourceClient();
virtual void resource_did_load() { }
virtual void resource_did_fail() { }
protected:
virtual Resource::Type client_type() const { return Resource::Type::Generic; }
Resource* resource() { return m_resource; }
Resource const* resource() const { return m_resource; }
void set_resource(Resource*);
private:
RefPtr<Resource> m_resource;
};
}