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Vectors of length 0 cannot be normalized, so prevent dividing by zero in the `glRotate*` API. This fixes the skybox rendering of Quake2. |
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.. | ||
GL | ||
Tex | ||
CMakeLists.txt | ||
GLBlend.cpp | ||
GLColor.cpp | ||
GLContext.cpp | ||
GLContext.h | ||
GLDraw.cpp | ||
GLFog.cpp | ||
GLLights.cpp | ||
GLLists.cpp | ||
GLMap.cpp | ||
GLMatrix.cpp | ||
GLStencil.cpp | ||
GLTexture.cpp | ||
GLUtils.cpp | ||
GLVert.cpp | ||
GLVertexArrays.cpp |