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(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED) Since all of these checks are done in release builds as well, let's rename them to VERIFY to prevent confusion, as everyone is used to assertions being compiled out in release. We can introduce a new ASSERT macro that is specifically for debug checks, but I'm doing this wholesale conversion first since we've accumulated thousands of these already, and it's not immediately obvious which ones are suitable for ASSERT.
134 lines
5.3 KiB
C++
134 lines
5.3 KiB
C++
/*
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* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "MonitorWidget.h"
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#include <LibGUI/Painter.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Font.h>
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namespace DisplaySettings {
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MonitorWidget::MonitorWidget()
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{
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m_monitor_bitmap = Gfx::Bitmap::load_from_file("/res/graphics/monitor.png");
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m_monitor_rect = { 8, 9, 320, 180 };
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}
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bool MonitorWidget::set_wallpaper(String path)
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{
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auto bitmap_ptr = Gfx::Bitmap::load_from_file(path);
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if (!bitmap_ptr && !path.is_empty())
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return false;
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m_desktop_wallpaper_path = path;
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m_desktop_wallpaper_bitmap = bitmap_ptr;
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return true;
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}
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String MonitorWidget::wallpaper()
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{
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return m_desktop_wallpaper_path;
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}
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void MonitorWidget::set_wallpaper_mode(String mode)
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{
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m_desktop_wallpaper_mode = mode;
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}
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String MonitorWidget::wallpaper_mode()
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{
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return m_desktop_wallpaper_mode;
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}
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void MonitorWidget::set_desktop_resolution(Gfx::IntSize resolution)
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{
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m_desktop_resolution = resolution;
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}
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Gfx::IntSize MonitorWidget::desktop_resolution()
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{
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return m_desktop_resolution;
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}
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void MonitorWidget::set_background_color(Gfx::Color color)
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{
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m_desktop_color = color;
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}
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Gfx::Color MonitorWidget::background_color()
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{
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return m_desktop_color;
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}
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void MonitorWidget::paint_event(GUI::PaintEvent& event)
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{
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Gfx::IntRect screen_rect = { { 0, 0 }, m_desktop_resolution };
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auto screen_bitmap = Gfx::Bitmap::create(m_monitor_bitmap->format(), m_desktop_resolution);
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GUI::Painter screen_painter(*screen_bitmap);
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screen_painter.fill_rect(screen_rect, m_desktop_color);
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if (!m_desktop_wallpaper_bitmap.is_null()) {
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if (m_desktop_wallpaper_mode == "simple") {
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screen_painter.blit({ 0, 0 }, *m_desktop_wallpaper_bitmap, m_desktop_wallpaper_bitmap->rect());
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} else if (m_desktop_wallpaper_mode == "center") {
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Gfx::IntPoint offset { (screen_rect.width() - m_desktop_wallpaper_bitmap->width()) / 2, (screen_rect.height() - m_desktop_wallpaper_bitmap->height()) / 2 };
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screen_painter.blit_offset(screen_rect.location(), *m_desktop_wallpaper_bitmap, screen_rect, offset);
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} else if (m_desktop_wallpaper_mode == "tile") {
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screen_painter.draw_tiled_bitmap(screen_bitmap->rect(), *m_desktop_wallpaper_bitmap);
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} else if (m_desktop_wallpaper_mode == "stretch") {
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screen_painter.draw_scaled_bitmap(screen_bitmap->rect(), *m_desktop_wallpaper_bitmap, m_desktop_wallpaper_bitmap->rect());
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} else {
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VERIFY_NOT_REACHED();
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}
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}
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.blit({ 0, 0 }, *m_monitor_bitmap, m_monitor_bitmap->rect());
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painter.draw_scaled_bitmap(m_monitor_rect, *screen_bitmap, screen_bitmap->rect());
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if (!m_desktop_resolution.is_null()) {
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auto displayed_resolution_string = Gfx::IntSize { m_desktop_resolution.width(), m_desktop_resolution.height() }.to_string();
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// Render text label scaled with scale factor to hint at its effect.
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// FIXME: Once bitmaps have intrinsic scale factors, we could create a bitmap with an intrinsic scale factor of m_desktop_scale_factor
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// and that should give us the same effect with less code.
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auto text_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, Gfx::IntSize { painter.font().width(displayed_resolution_string) + 1, painter.font().glyph_height() + 1 });
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GUI::Painter text_painter(*text_bitmap);
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text_painter.set_font(painter.font());
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text_painter.draw_text({}, displayed_resolution_string, Gfx::TextAlignment::BottomRight, Color::Black);
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text_painter.draw_text({}, displayed_resolution_string, Gfx::TextAlignment::TopLeft, Color::White);
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Gfx::IntRect text_rect = text_bitmap->rect();
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text_rect.set_width(text_rect.width() * m_desktop_scale_factor);
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text_rect.set_height(text_rect.height() * m_desktop_scale_factor);
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text_rect.center_within(m_monitor_rect);
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painter.draw_scaled_bitmap(text_rect, *text_bitmap, text_bitmap->rect());
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}
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}
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}
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