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(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED) Since all of these checks are done in release builds as well, let's rename them to VERIFY to prevent confusion, as everyone is used to assertions being compiled out in release. We can introduce a new ASSERT macro that is specifically for debug checks, but I'm doing this wholesale conversion first since we've accumulated thousands of these already, and it's not immediately obvious which ones are suitable for ASSERT.
199 lines
6.9 KiB
C++
199 lines
6.9 KiB
C++
/*
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* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "ManualModel.h"
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#include "ManualNode.h"
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#include "ManualPageNode.h"
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#include "ManualSectionNode.h"
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#include <AK/ByteBuffer.h>
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#include <LibCore/File.h>
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#include <LibGUI/FilteringProxyModel.h>
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static ManualSectionNode s_sections[] = {
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{ "1", "User programs" },
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{ "2", "System calls" },
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{ "3", "Libraries" },
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{ "4", "Special files" },
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{ "5", "File formats" },
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{ "6", "Games" },
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{ "7", "Miscellanea" },
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{ "8", "Sysadmin tools" }
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};
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ManualModel::ManualModel()
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{
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m_section_open_icon.set_bitmap_for_size(16, Gfx::Bitmap::load_from_file("/res/icons/16x16/book-open.png"));
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m_section_icon.set_bitmap_for_size(16, Gfx::Bitmap::load_from_file("/res/icons/16x16/book.png"));
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m_page_icon.set_bitmap_for_size(16, Gfx::Bitmap::load_from_file("/res/icons/16x16/filetype-unknown.png"));
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}
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Optional<GUI::ModelIndex> ManualModel::index_from_path(const StringView& path) const
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{
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for (int section = 0; section < row_count(); ++section) {
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auto parent_index = index(section, 0);
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for (int row = 0; row < row_count(parent_index); ++row) {
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auto child_index = index(row, 0, parent_index);
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auto* node = static_cast<const ManualNode*>(child_index.internal_data());
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if (!node->is_page())
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continue;
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auto* page = static_cast<const ManualPageNode*>(node);
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if (page->path() != path)
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continue;
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return child_index;
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}
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}
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return {};
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}
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String ManualModel::page_path(const GUI::ModelIndex& index) const
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{
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if (!index.is_valid())
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return {};
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auto* node = static_cast<const ManualNode*>(index.internal_data());
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if (!node->is_page())
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return {};
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auto* page = static_cast<const ManualPageNode*>(node);
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return page->path();
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}
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Result<StringView, OSError> ManualModel::page_view(const String& path) const
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{
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if (path.is_empty())
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return StringView {};
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{
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// Check if we've got it cached already.
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auto mapped_file = m_mapped_files.get(path);
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if (mapped_file.has_value())
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return StringView { mapped_file.value()->bytes() };
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}
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auto file_or_error = MappedFile::map(path);
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if (file_or_error.is_error())
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return file_or_error.error();
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StringView view { file_or_error.value()->bytes() };
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m_mapped_files.set(path, file_or_error.release_value());
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return view;
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}
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String ManualModel::page_and_section(const GUI::ModelIndex& index) const
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{
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if (!index.is_valid())
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return {};
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auto* node = static_cast<const ManualNode*>(index.internal_data());
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if (!node->is_page())
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return {};
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auto* page = static_cast<const ManualPageNode*>(node);
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auto* section = static_cast<const ManualSectionNode*>(page->parent());
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return String::formatted("{}({})", page->name(), section->section_name());
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}
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GUI::ModelIndex ManualModel::index(int row, int column, const GUI::ModelIndex& parent_index) const
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{
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if (!parent_index.is_valid())
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return create_index(row, column, &s_sections[row]);
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auto* parent = static_cast<const ManualNode*>(parent_index.internal_data());
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auto* child = &parent->children()[row];
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return create_index(row, column, child);
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}
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GUI::ModelIndex ManualModel::parent_index(const GUI::ModelIndex& index) const
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{
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if (!index.is_valid())
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return {};
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auto* child = static_cast<const ManualNode*>(index.internal_data());
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auto* parent = child->parent();
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if (parent == nullptr)
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return {};
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if (parent->parent() == nullptr) {
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for (size_t row = 0; row < sizeof(s_sections) / sizeof(s_sections[0]); row++)
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if (&s_sections[row] == parent)
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return create_index(row, 0, parent);
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VERIFY_NOT_REACHED();
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}
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for (size_t row = 0; row < parent->parent()->children().size(); row++) {
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ManualNode* child_at_row = &parent->parent()->children()[row];
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if (child_at_row == parent)
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return create_index(row, 0, parent);
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}
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VERIFY_NOT_REACHED();
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}
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int ManualModel::row_count(const GUI::ModelIndex& index) const
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{
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if (!index.is_valid())
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return sizeof(s_sections) / sizeof(s_sections[0]);
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auto* node = static_cast<const ManualNode*>(index.internal_data());
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return node->children().size();
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}
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int ManualModel::column_count(const GUI::ModelIndex&) const
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{
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return 1;
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}
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GUI::Variant ManualModel::data(const GUI::ModelIndex& index, GUI::ModelRole role) const
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{
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auto* node = static_cast<const ManualNode*>(index.internal_data());
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switch (role) {
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case GUI::ModelRole::Search:
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if (!node->is_page())
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return {};
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return String(page_view(page_path(index)).value());
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case GUI::ModelRole::Display:
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return node->name();
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case GUI::ModelRole::Icon:
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if (node->is_page())
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return m_page_icon;
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if (node->is_open())
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return m_section_open_icon;
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return m_section_icon;
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default:
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return {};
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}
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}
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void ManualModel::update_section_node_on_toggle(const GUI::ModelIndex& index, const bool open)
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{
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auto* node = static_cast<ManualSectionNode*>(index.internal_data());
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node->set_open(open);
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}
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TriState ManualModel::data_matches(const GUI::ModelIndex& index, const GUI::Variant& term) const
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{
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auto view_result = page_view(page_path(index));
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if (view_result.is_error() || view_result.value().is_empty())
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return TriState::False;
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return view_result.value().contains(term.as_string()) ? TriState::True : TriState::False;
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}
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void ManualModel::update()
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{
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did_update();
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}
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