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This is a continuation of the previous commit. Calling initialize() is the first thing that's done after allocating a cell on the JS heap - and in the common case of allocating an object, that's where properties are assigned and intrinsics occasionally accessed. Since those are supposed to live on the realm eventually, this is another step into that direction.
63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/AudioConstructor.h>
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#include <LibWeb/Bindings/HTMLAudioElementPrototype.h>
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#include <LibWeb/Bindings/HTMLAudioElementWrapper.h>
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#include <LibWeb/Bindings/NodeWrapperFactory.h>
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#include <LibWeb/DOM/ElementFactory.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Namespace.h>
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namespace Web::Bindings {
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AudioConstructor::AudioConstructor(JS::Realm& realm)
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: NativeFunction(*realm.global_object().function_prototype())
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{
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}
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void AudioConstructor::initialize(JS::Realm& realm)
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{
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auto& vm = this->vm();
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auto& window = static_cast<WindowObject&>(realm.global_object());
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NativeFunction::initialize(realm);
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define_direct_property(vm.names.prototype, &window.ensure_web_prototype<HTMLAudioElementPrototype>("HTMLAudioElement"), 0);
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define_direct_property(vm.names.length, JS::Value(0), JS::Attribute::Configurable);
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}
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JS::ThrowCompletionOr<JS::Value> AudioConstructor::call()
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{
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return vm().throw_completion<JS::TypeError>(global_object(), JS::ErrorType::ConstructorWithoutNew, "Audio");
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}
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// https://html.spec.whatwg.org/multipage/media.html#dom-audio
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JS::ThrowCompletionOr<JS::Object*> AudioConstructor::construct(FunctionObject&)
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{
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// 1. Let document be the current global object's associated Document.
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auto& window = static_cast<WindowObject&>(HTML::current_global_object());
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auto& document = window.impl().associated_document();
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// 2. Let audio be the result of creating an element given document, audio, and the HTML namespace.
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auto audio = DOM::create_element(document, HTML::TagNames::audio, Namespace::HTML);
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// 3. Set an attribute value for audio using "preload" and "auto".
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audio->set_attribute(HTML::AttributeNames::preload, "auto"sv);
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auto src_value = vm().argument(0);
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// 4. If src is given, then set an attribute value for audio using "src" and src.
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// (This will cause the user agent to invoke the object's resource selection algorithm before returning.)
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if (!src_value.is_undefined()) {
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auto src = TRY(src_value.to_string(global_object()));
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audio->set_attribute(HTML::AttributeNames::src, move(src));
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}
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// 5. Return audio.
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return wrap(global_object(), audio);
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}
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}
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