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Boxes can now be floated left or right, which makes text within the same block formatting context flow around them. We were creating way too many block formatting contexts. As it turns out, we don't need one for every new block, but rather there's a set of rules that determines whether a given block creates a new block formatting context. Each BFC keeps track of the floating boxes within it, and IFC's can then query it to find the available space for line boxes. There's a huge hack in here where we assume all lines are the exact line-height. Making this work with vertically non-uniform lines will require some architectural changes.
287 lines
10 KiB
C++
287 lines
10 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGUI/Painter.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/Dump.h>
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#include <LibWeb/HTML/HTMLHtmlElement.h>
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#include <LibWeb/Layout/BlockBox.h>
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#include <LibWeb/Layout/FormattingContext.h>
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#include <LibWeb/Layout/InitialContainingBlockBox.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Layout/ReplacedBox.h>
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#include <LibWeb/Page/Frame.h>
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namespace Web::Layout {
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Node::Node(DOM::Document& document, DOM::Node* node)
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: m_document(document)
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, m_dom_node(node)
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{
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if (m_dom_node)
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m_dom_node->set_layout_node({}, this);
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}
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Node::~Node()
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{
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if (m_dom_node && m_dom_node->layout_node() == this)
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m_dom_node->set_layout_node({}, nullptr);
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}
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bool Node::can_contain_boxes_with_position_absolute() const
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{
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return style().position() != CSS::Position::Static || is_initial_containing_block();
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}
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const BlockBox* Node::containing_block() const
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{
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auto nearest_block_ancestor = [this] {
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auto* ancestor = parent();
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while (ancestor && !is<BlockBox>(*ancestor))
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ancestor = ancestor->parent();
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return downcast<BlockBox>(ancestor);
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};
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auto nearest_block_ancestor_that_creates_a_block_formatting_context = [this] {
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auto* ancestor = parent();
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while (ancestor && (!is<Box>(*ancestor) || !FormattingContext::creates_block_formatting_context(downcast<Box>(*ancestor))))
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ancestor = ancestor->parent();
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return downcast<BlockBox>(ancestor);
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};
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if (is_text())
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return nearest_block_ancestor();
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auto position = style().position();
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if (position == CSS::Position::Absolute) {
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auto* ancestor = parent();
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while (ancestor && !ancestor->can_contain_boxes_with_position_absolute())
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ancestor = ancestor->parent();
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while (ancestor && (!is<BlockBox>(ancestor) || ancestor->is_anonymous()))
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ancestor = ancestor->containing_block();
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return downcast<BlockBox>(ancestor);
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}
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if (position == CSS::Position::Fixed)
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return &root();
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if (is_floating())
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return nearest_block_ancestor_that_creates_a_block_formatting_context();
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return nearest_block_ancestor();
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}
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void Node::paint(PaintContext& context, PaintPhase phase)
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{
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if (!is_visible())
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return;
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before_children_paint(context, phase);
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for_each_child([&](auto& child) {
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if (child.is_box() && downcast<Box>(child).stacking_context())
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return;
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child.paint(context, phase);
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});
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after_children_paint(context, phase);
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}
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HitTestResult Node::hit_test(const Gfx::IntPoint& position, HitTestType type) const
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{
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HitTestResult result;
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for_each_child([&](auto& child) {
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// Skip over children that establish their own stacking context.
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// The outer loop who called us will take care of those.
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if (is<Box>(child) && downcast<Box>(child).stacking_context())
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return;
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auto child_result = child.hit_test(position, type);
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if (child_result.layout_node)
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result = child_result;
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});
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return result;
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}
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const Frame& Node::frame() const
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{
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ASSERT(document().frame());
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return *document().frame();
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}
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Frame& Node::frame()
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{
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ASSERT(document().frame());
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return *document().frame();
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}
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const InitialContainingBlockBox& Node::root() const
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{
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ASSERT(document().layout_node());
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return *document().layout_node();
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}
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InitialContainingBlockBox& Node::root()
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{
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ASSERT(document().layout_node());
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return *document().layout_node();
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}
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void Node::split_into_lines(InlineFormattingContext& context, LayoutMode layout_mode)
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{
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for_each_child([&](auto& child) {
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child.split_into_lines(context, layout_mode);
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});
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}
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void Node::set_needs_display()
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{
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if (auto* block = containing_block()) {
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block->for_each_fragment([&](auto& fragment) {
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if (&fragment.layout_node() == this || is_ancestor_of(fragment.layout_node())) {
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frame().set_needs_display(enclosing_int_rect(fragment.absolute_rect()));
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}
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return IterationDecision::Continue;
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});
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}
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}
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float Node::font_size() const
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{
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// FIXME: This doesn't work right for relative font-sizes
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auto length = specified_style().length_or_fallback(CSS::PropertyID::FontSize, CSS::Length(10, CSS::Length::Type::Px));
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return length.raw_value();
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}
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Gfx::FloatPoint Node::box_type_agnostic_position() const
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{
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if (is_box())
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return downcast<Box>(*this).absolute_position();
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ASSERT(is_inline());
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Gfx::FloatPoint position;
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if (auto* block = containing_block()) {
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block->for_each_fragment([&](auto& fragment) {
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if (&fragment.layout_node() == this || is_ancestor_of(fragment.layout_node())) {
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position = fragment.absolute_rect().location();
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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}
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return position;
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}
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bool Node::is_floating() const
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{
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if (!has_style())
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return false;
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return style().float_() != CSS::Float::None;
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}
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bool Node::is_absolutely_positioned() const
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{
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if (!has_style())
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return false;
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auto position = style().position();
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return position == CSS::Position::Absolute || position == CSS::Position::Fixed;
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}
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bool Node::is_fixed_position() const
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{
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if (!has_style())
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return false;
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auto position = style().position();
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return position == CSS::Position::Fixed;
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}
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NodeWithStyle::NodeWithStyle(DOM::Document& document, DOM::Node* node, NonnullRefPtr<CSS::StyleProperties> specified_style)
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: Node(document, node)
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, m_specified_style(move(specified_style))
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{
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m_has_style = true;
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apply_style(*m_specified_style);
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}
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void NodeWithStyle::apply_style(const CSS::StyleProperties& specified_style)
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{
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auto& style = static_cast<MutableLayoutStyle&>(m_style);
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style.set_position(specified_style.position());
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style.set_text_align(specified_style.text_align());
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auto white_space = specified_style.white_space();
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if (white_space.has_value())
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style.set_white_space(white_space.value());
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auto float_ = specified_style.float_();
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if (float_.has_value())
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style.set_float(float_.value());
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style.set_z_index(specified_style.z_index());
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style.set_width(specified_style.length_or_fallback(CSS::PropertyID::Width, {}));
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style.set_min_width(specified_style.length_or_fallback(CSS::PropertyID::MinWidth, {}));
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style.set_max_width(specified_style.length_or_fallback(CSS::PropertyID::MaxWidth, {}));
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style.set_height(specified_style.length_or_fallback(CSS::PropertyID::Height, {}));
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style.set_min_height(specified_style.length_or_fallback(CSS::PropertyID::MinHeight, {}));
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style.set_max_height(specified_style.length_or_fallback(CSS::PropertyID::MaxHeight, {}));
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style.set_offset(specified_style.length_box(CSS::PropertyID::Left, CSS::PropertyID::Top, CSS::PropertyID::Right, CSS::PropertyID::Bottom));
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style.set_margin(specified_style.length_box(CSS::PropertyID::MarginLeft, CSS::PropertyID::MarginTop, CSS::PropertyID::MarginRight, CSS::PropertyID::MarginBottom));
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style.set_padding(specified_style.length_box(CSS::PropertyID::PaddingLeft, CSS::PropertyID::PaddingTop, CSS::PropertyID::PaddingRight, CSS::PropertyID::PaddingBottom));
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auto do_border_style = [&](BorderData& border, CSS::PropertyID width_property, CSS::PropertyID color_property, CSS::PropertyID style_property) {
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border.width = specified_style.length_or_fallback(width_property, {}).resolved_or_zero(*this, 0).to_px(*this);
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border.color = specified_style.color_or_fallback(color_property, document(), Color::Transparent);
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border.line_style = specified_style.line_style(style_property).value_or(CSS::LineStyle::None);
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};
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do_border_style(style.border_left(), CSS::PropertyID::BorderLeftWidth, CSS::PropertyID::BorderLeftColor, CSS::PropertyID::BorderLeftStyle);
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do_border_style(style.border_top(), CSS::PropertyID::BorderTopWidth, CSS::PropertyID::BorderTopColor, CSS::PropertyID::BorderTopStyle);
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do_border_style(style.border_right(), CSS::PropertyID::BorderRightWidth, CSS::PropertyID::BorderRightColor, CSS::PropertyID::BorderRightStyle);
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do_border_style(style.border_bottom(), CSS::PropertyID::BorderBottomWidth, CSS::PropertyID::BorderBottomColor, CSS::PropertyID::BorderBottomStyle);
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}
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void Node::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned, unsigned)
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{
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}
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void Node::handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint&, unsigned, unsigned)
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{
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}
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void Node::handle_mousemove(Badge<EventHandler>, const Gfx::IntPoint&, unsigned, unsigned)
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{
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}
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bool Node::is_root_element() const
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{
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if (is_anonymous())
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return false;
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return is<HTML::HTMLHtmlElement>(*dom_node());
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}
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}
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