ladybird/Libraries/LibJS/Runtime/NativeFunction.h
Timothy Flynn 0efa98a57a LibJS+LibWeb+WebContent: Port JS::PropertyKey to UTF-16
This has quite a lot of fall out. But the majority of it is just type or
UDL substitution, where the changes just fall through to other function
calls.

By changing property key storage to UTF-16, the main affected areas are:
* NativeFunction names must now be UTF-16
* Bytecode identifiers must now be UTF-16
* Module/binding names must now be UTF-16
2025-08-05 07:07:15 -04:00

75 lines
3.5 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Badge.h>
#include <AK/Optional.h>
#include <LibGC/Function.h>
#include <LibJS/Bytecode/Builtins.h>
#include <LibJS/Export.h>
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/FunctionObject.h>
#include <LibJS/Runtime/PropertyKey.h>
namespace JS {
class JS_API NativeFunction : public FunctionObject {
JS_OBJECT(NativeFunction, FunctionObject);
GC_DECLARE_ALLOCATOR(NativeFunction);
public:
static GC::Ref<NativeFunction> create(Realm&, ESCAPING Function<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name = Utf16FlyString {}, Optional<Realm*> = {}, Optional<StringView> const& prefix = {}, Optional<Bytecode::Builtin> builtin = {});
static GC::Ref<NativeFunction> create(Realm&, Utf16FlyString const& name, ESCAPING Function<ThrowCompletionOr<Value>(VM&)>);
virtual ~NativeFunction() override = default;
virtual ThrowCompletionOr<Value> internal_call(ExecutionContext&, Value this_argument) override;
virtual ThrowCompletionOr<GC::Ref<Object>> internal_construct(ReadonlySpan<Value> arguments_list, FunctionObject& new_target) override;
// Used for [[Call]] / [[Construct]]'s "...result of evaluating F in a manner that conforms to the specification of F".
// Needs to be overridden by all NativeFunctions without an m_native_function.
virtual ThrowCompletionOr<Value> call();
virtual ThrowCompletionOr<GC::Ref<Object>> construct(FunctionObject& new_target);
Utf16FlyString const& name() const { return m_name; }
virtual bool is_strict_mode() const override;
virtual bool has_constructor() const override { return false; }
virtual Realm* realm() const override { return m_realm; }
Optional<Utf16FlyString> const& initial_name() const { return m_initial_name; }
void set_initial_name(Badge<FunctionObject>, Utf16FlyString initial_name) { m_initial_name = move(initial_name); }
bool is_array_prototype_next_builtin() const { return m_builtin.has_value() && *m_builtin == Bytecode::Builtin::ArrayIteratorPrototypeNext; }
bool is_map_prototype_next_builtin() const { return m_builtin.has_value() && *m_builtin == Bytecode::Builtin::MapIteratorPrototypeNext; }
bool is_set_prototype_next_builtin() const { return m_builtin.has_value() && *m_builtin == Bytecode::Builtin::SetIteratorPrototypeNext; }
bool is_string_prototype_next_builtin() const { return m_builtin.has_value() && *m_builtin == Bytecode::Builtin::StringIteratorPrototypeNext; }
protected:
NativeFunction(Utf16FlyString name, Object& prototype);
NativeFunction(AK::Function<ThrowCompletionOr<Value>(VM&)>, Object* prototype, Realm& realm, Optional<Bytecode::Builtin> builtin);
NativeFunction(Utf16FlyString name, AK::Function<ThrowCompletionOr<Value>(VM&)>, Object& prototype);
explicit NativeFunction(Object& prototype);
virtual void initialize(Realm&) override;
virtual void visit_edges(Cell::Visitor& visitor) override;
private:
virtual bool is_native_function() const final { return true; }
Utf16FlyString m_name;
GC::Ptr<PrimitiveString> m_name_string;
Optional<Utf16FlyString> m_initial_name; // [[InitialName]]
Optional<Bytecode::Builtin> m_builtin;
AK::Function<ThrowCompletionOr<Value>(VM&)> m_native_function;
GC::Ptr<Realm> m_realm;
};
template<>
inline bool Object::fast_is<NativeFunction>() const { return is_native_function(); }
}