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This has quite a lot of fall out. But the majority of it is just type or UDL substitution, where the changes just fall through to other function calls. By changing property key storage to UTF-16, the main affected areas are: * NativeFunction names must now be UTF-16 * Bytecode identifiers must now be UTF-16 * Module/binding names must now be UTF-16
39 lines
911 B
C++
39 lines
911 B
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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* Copyright (c) 2022-2023, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Utf16String.h>
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#include <LibGC/CellAllocator.h>
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#include <LibJS/Export.h>
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#include <LibJS/Heap/Cell.h>
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namespace JS {
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class JS_API Symbol final : public Cell {
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GC_CELL(Symbol, Cell);
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GC_DECLARE_ALLOCATOR(Symbol);
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public:
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[[nodiscard]] static GC::Ref<Symbol> create(VM&, Optional<Utf16String> description, bool is_global);
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virtual ~Symbol() = default;
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Optional<Utf16String> const& description() const { return m_description; }
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bool is_global() const { return m_is_global; }
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Utf16String descriptive_string() const;
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Optional<Utf16String> key() const;
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private:
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Symbol(Optional<Utf16String>, bool);
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Optional<Utf16String> m_description;
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bool m_is_global;
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};
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}
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