ladybird/Libraries/LibGUI/GMenuItem.h
Andreas Kling 63e6b09816 WindowServer+LibGUI: Add support for nested menus
It's now possible to add a GMenu as a submenu of another GMenu.
Simply use the GMenu::add_submenu(NonnullOwnPtr<GMenu>) API :^)

The WindowServer now keeps track of a stack of open menus rather than
just one "current menu". This code needs a bit more work, but the basic
functionality is now here!
2019-08-29 06:36:29 +02:00

57 lines
1.5 KiB
C++

#pragma once
#include <AK/AKString.h>
#include <AK/Badge.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/OwnPtr.h>
class GAction;
class GMenu;
class GMenuItem {
public:
enum Type {
Invalid,
Action,
Separator,
Submenu,
};
GMenuItem(unsigned menu_id, Type);
GMenuItem(unsigned menu_id, NonnullRefPtr<GAction>&&);
GMenuItem(unsigned menu_id, NonnullOwnPtr<GMenu>&&);
~GMenuItem();
Type type() const { return m_type; }
String text() const;
const GAction* action() const { return m_action.ptr(); }
GAction* action() { return m_action.ptr(); }
unsigned identifier() const { return m_identifier; }
GMenu* submenu() { return m_submenu.ptr(); }
const GMenu* submenu() const { return m_submenu.ptr(); }
bool is_checkable() const { return m_checkable; }
void set_checkable(bool checkable) { m_checkable = checkable; }
bool is_checked() const { return m_checked; }
void set_checked(bool);
bool is_enabled() const { return m_enabled; }
void set_enabled(bool);
void set_menu_id(Badge<GMenu>, unsigned menu_id) { m_menu_id = menu_id; }
void set_identifier(Badge<GMenu>, unsigned identifier) { m_identifier = identifier; }
private:
void update_window_server();
Type m_type { Invalid };
int m_menu_id { -1 };
unsigned m_identifier { 0 };
bool m_enabled { true };
bool m_checkable { false };
bool m_checked { false };
RefPtr<GAction> m_action;
OwnPtr<GMenu> m_submenu;
};