ladybird/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.h
Aliaksandr Kalenik 655cd339a7 LibWeb/WebGL: Move Float32List -> Span<float> conversion into helper
This allows to remove lots of duplicated code.
2025-09-30 16:47:16 +02:00

36 lines
1.3 KiB
C++

/*
* Copyright (c) 2024-2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/TypedArray.h>
#include <LibWeb/Forward.h>
#include <LibWeb/WebIDL/Types.h>
namespace Web::WebGL {
// NOTE: This is the Variant created by the IDL wrapper generator, and needs to be updated accordingly.
using TexImageSource = Variant<GC::Root<HTML::ImageBitmap>, GC::Root<HTML::ImageData>, GC::Root<HTML::HTMLImageElement>, GC::Root<HTML::HTMLCanvasElement>, GC::Root<HTML::OffscreenCanvas>, GC::Root<HTML::HTMLVideoElement>>;
// FIXME: This object should inherit from Bindings::PlatformObject and implement the WebGLRenderingContextBase IDL interface.
// We should make WebGL code generator to produce implementation for this interface.
class WebGLRenderingContextBase {
public:
using Float32List = Variant<GC::Root<JS::Float32Array>, Vector<float>>;
virtual GC::Cell const* gc_cell() const = 0;
virtual void visit_edges(JS::Cell::Visitor&) = 0;
virtual OpenGLContext& context() = 0;
static Span<float> span_from_float32_list(Float32List& float32_list)
{
if (float32_list.has<Vector<float>>())
return float32_list.get<Vector<float>>();
return float32_list.get<GC::Root<JS::Float32Array>>()->data();
}
};
}