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This allows the painting subsystem to request a bitmap with the exact size needed for painting, instead of being limited to "just give me a bitmap" (which was perfectly enough for raster images, but not for vector graphics).
36 lines
951 B
C++
36 lines
951 B
C++
/*
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* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/RefCounted.h>
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#include <LibGfx/Size.h>
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#include <LibJS/Heap/Cell.h>
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#include <LibWeb/PixelUnits.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/images.html#img-req-data
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class DecodedImageData : public RefCounted<DecodedImageData> {
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public:
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virtual ~DecodedImageData();
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virtual RefPtr<Gfx::Bitmap const> bitmap(size_t frame_index, Gfx::IntSize = {}) const = 0;
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virtual int frame_duration(size_t frame_index) const = 0;
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virtual size_t frame_count() const = 0;
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virtual size_t loop_count() const = 0;
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virtual bool is_animated() const = 0;
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virtual Optional<CSSPixels> intrinsic_width() const = 0;
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virtual Optional<CSSPixels> intrinsic_height() const = 0;
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virtual Optional<float> intrinsic_aspect_ratio() const = 0;
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protected:
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DecodedImageData();
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};
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}
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