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This patch implements basic rubber-banding. Perhaps this mechanism can be generalized somehow, but it's not clear to me how that would work at the moment.
134 lines
3.3 KiB
C++
134 lines
3.3 KiB
C++
#include "FormWidget.h"
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#include "FormEditorWidget.h"
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#include "Tool.h"
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#include <LibGUI/GPainter.h>
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FormWidget::FormWidget(FormEditorWidget& parent)
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: GWidget(&parent)
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{
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set_fill_with_background_color(true);
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set_background_color(Color::WarmGray);
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set_relative_rect(5, 5, 400, 300);
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set_greedy_for_hits(true);
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}
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FormWidget::~FormWidget()
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{
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}
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FormEditorWidget& FormWidget::editor()
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{
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return static_cast<FormEditorWidget&>(*parent());
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}
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const FormEditorWidget& FormWidget::editor() const
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{
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return static_cast<const FormEditorWidget&>(*parent());
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}
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void FormWidget::paint_event(GPaintEvent& event)
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{
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GPainter painter(*this);
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painter.add_clip_rect(event.rect());
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for (int y = 0; y < height(); y += m_grid_size) {
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for (int x = 0; x < width(); x += m_grid_size) {
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painter.set_pixel({ x, y }, Color::from_rgb(0x404040));
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}
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}
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}
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void FormWidget::second_paint_event(GPaintEvent& event)
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{
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GPainter painter(*this);
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painter.add_clip_rect(event.rect());
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if (!editor().selection().is_empty()) {
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for_each_child_widget([&](auto& child) {
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if (editor().selection().contains(child)) {
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painter.draw_rect(child.relative_rect(), Color::Blue);
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}
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return IterationDecision::Continue;
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});
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}
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if (m_rubber_banding)
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painter.draw_rect(rubber_band_rect(), Color::MidMagenta);
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}
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void FormWidget::mousedown_event(GMouseEvent& event)
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{
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editor().tool().on_mousedown(event);
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}
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void FormWidget::mouseup_event(GMouseEvent& event)
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{
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editor().tool().on_mouseup(event);
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}
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void FormWidget::mousemove_event(GMouseEvent& event)
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{
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editor().tool().on_mousemove(event);
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}
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void FormWidget::keydown_event(GKeyEvent& event)
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{
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editor().tool().on_keydown(event);
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}
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void FormWidget::set_rubber_banding(Badge<CursorTool>, bool value)
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{
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if (m_rubber_banding == value)
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return;
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m_rubber_banding = value;
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update();
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}
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void FormWidget::set_rubber_band_origin(Badge<CursorTool>, const Point& origin)
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{
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if (m_rubber_band_origin == origin)
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return;
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m_rubber_band_origin = origin;
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m_rubber_band_position = origin;
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update();
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}
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void FormWidget::set_rubber_band_position(Badge<CursorTool>, const Point& position)
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{
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if (m_rubber_band_position == position)
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return;
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m_rubber_band_position = position;
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auto rubber_band_rect = this->rubber_band_rect();
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editor().selection().clear();
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for_each_child_widget([&](auto& child) {
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if (child.relative_rect().intersects(rubber_band_rect))
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editor().selection().add(child);
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return IterationDecision::Continue;
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});
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update();
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}
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static Rect rect_from_two_points(const Point& a, const Point& b)
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{
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if (a.x() <= b.x()) {
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if (a.y() <= b.y())
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return { a, { b.x() - a.x(), b.y() - a.y() } };
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int height = a.y() - b.y();
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return { a.x(), a.y() - height, b.x() - a.x(), height };
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}
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if (a.y() >= b.y())
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return { b, { a.x() - b.x(), a.y() - b.y() } };
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int height = b.y() - a.y();
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return { b.x(), b.y() - height, a.x() - b.x(), height };
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}
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Rect FormWidget::rubber_band_rect() const
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{
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if (!m_rubber_banding)
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return {};
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return rect_from_two_points(m_rubber_band_origin, m_rubber_band_position);
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}
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