ladybird/Userland/Libraries/LibGfx/ICOLoader.h
Timothy c966c32571 LibGfx: Move common loader functionality to load from memory functions
This will share functionality between the load from path and load from
memory functions.
2021-09-09 02:34:29 +02:00

39 lines
1 KiB
C++

/*
* Copyright (c) 2020, Paul Roukema <roukemap@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/String.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/ImageDecoder.h>
namespace Gfx {
RefPtr<Gfx::Bitmap> load_ico(const StringView& path);
RefPtr<Gfx::Bitmap> load_ico_from_memory(u8 const*, size_t, String const& mmap_name = "<memory>");
struct ICOLoadingContext;
class ICOImageDecoderPlugin final : public ImageDecoderPlugin {
public:
virtual ~ICOImageDecoderPlugin() override;
ICOImageDecoderPlugin(const u8*, size_t);
virtual IntSize size() override;
virtual RefPtr<Gfx::Bitmap> bitmap() override;
virtual void set_volatile() override;
[[nodiscard]] virtual bool set_nonvolatile(bool& was_purged) override;
virtual bool sniff() override;
virtual bool is_animated() override;
virtual size_t loop_count() override;
virtual size_t frame_count() override;
virtual ImageFrameDescriptor frame(size_t i) override;
private:
OwnPtr<ICOLoadingContext> m_context;
};
}