ladybird/Userland/Libraries/LibGfx/Vector2.h
Hendiadyoin1 ed46d52252 Everywhere: Use AK/Math.h if applicable
AK's version should see better inlining behaviors, than the LibM one.
We avoid mixed usage for now though.

Also clean up some stale math includes and improper floatingpoint usage.
2021-07-19 16:34:21 +04:30

140 lines
2.8 KiB
C++

/*
* Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Math.h>
#include <AK/String.h>
namespace Gfx {
template<typename T>
class Vector2 final {
public:
constexpr Vector2() = default;
constexpr Vector2(T x, T y)
: m_x(x)
, m_y(y)
{
}
constexpr T x() const { return m_x; }
constexpr T y() const { return m_y; }
constexpr void set_x(T value) { m_x = value; }
constexpr void set_y(T value) { m_y = value; }
constexpr Vector2& operator+=(const Vector2& other)
{
m_x += other.m_x;
m_y += other.m_y;
return *this;
}
constexpr Vector2& operator-=(const Vector2& other)
{
m_x -= other.m_x;
m_y -= other.m_y;
return *this;
}
constexpr Vector2 operator+(const Vector2& other) const
{
return Vector2(m_x + other.m_x, m_y + other.m_y);
}
constexpr Vector2 operator-(const Vector2& other) const
{
return Vector2(m_x - other.m_x, m_y - other.m_y);
}
constexpr Vector2 operator*(const Vector2& other) const
{
return Vector2(m_x * other.m_x, m_y * other.m_y);
}
constexpr Vector2 operator/(const Vector2& other) const
{
return Vector2(m_x / other.m_x, m_y / other.m_y);
}
constexpr Vector2 operator*(T f) const
{
return Vector2(m_x * f, m_y * f);
}
constexpr Vector2 operator/(T f) const
{
return Vector2(m_x / f, m_y / f);
}
constexpr T dot(const Vector2& other) const
{
return m_x * other.m_x + m_y * other.m_y;
}
constexpr Vector2 normalized() const
{
T inv_length = 1 / length();
return *this * inv_length;
}
constexpr Vector2 clamped(T m, T x) const
{
Vector2 copy { *this };
copy.clamp(m, x);
return copy;
}
constexpr void clamp(T min_value, T max_value)
{
m_x = max(min_value, m_x);
m_y = max(min_value, m_y);
m_x = min(max_value, m_x);
m_y = min(max_value, m_y);
}
constexpr void normalize()
{
T inv_length = 1 / length();
m_x *= inv_length;
m_y *= inv_length;
}
constexpr T length() const
{
return AK::hypot(m_x, m_y);
}
String to_string() const
{
return String::formatted("[{},{}]", x(), y());
}
private:
T m_x;
T m_y;
};
typedef Vector2<float> FloatVector2;
typedef Vector2<double> DoubleVector2;
}
namespace AK {
template<typename T>
struct Formatter<Gfx::Vector2<T>> : Formatter<StringView> {
void format(FormatBuilder& builder, const Gfx::Vector2<T>& value)
{
Formatter<StringView>::format(builder, value.to_string());
}
};
}
using Gfx::DoubleVector2;
using Gfx::FloatVector2;
using Gfx::Vector2;