ladybird/Kernel/Devices/HID/KeyboardDevice.h
LepkoQQ 25f76ed771 Kernel: Fix shift sometimes staying pressed after releasing the key
Previous implementation sometimes didn't release the key after pressing
and holding shift due to repeating key updates when holding keys. This
meant repeating updates would set/unset `m_both_shift_keys_pressed`
repeatedly, sometimes resulting in shift still being considered pressed
even after you released it.

Simplify left and right shift key pressed logic by tracking both key
states separately and always updating modifiers based on them.
2021-08-30 22:35:51 +02:00

69 lines
2 KiB
C++

/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
* Copyright (c) 2021, Edwin Hoksberg <mail@edwinhoksberg.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/CircularQueue.h>
#include <AK/DoublyLinkedList.h>
#include <AK/Types.h>
#include <Kernel/API/KeyCode.h>
#include <Kernel/Devices/CharacterDevice.h>
#include <Kernel/Devices/HID/HIDDevice.h>
#include <Kernel/Interrupts/IRQHandler.h>
#include <Kernel/Random.h>
namespace Kernel {
class KeyboardDevice : public HIDDevice {
public:
using Event = KeyEvent;
virtual ~KeyboardDevice() override;
// ^CharacterDevice
virtual KResultOr<size_t> read(FileDescription&, u64, UserOrKernelBuffer&, size_t) override;
virtual bool can_read(const FileDescription&, size_t) const override;
virtual KResultOr<size_t> write(FileDescription&, u64, const UserOrKernelBuffer&, size_t) override;
virtual bool can_write(const FileDescription&, size_t) const override { return true; }
// ^HIDDevice
virtual Type instrument_type() const override { return Type::Keyboard; }
// ^Device
virtual mode_t required_mode() const override { return 0440; }
// ^File
virtual KResult ioctl(FileDescription&, unsigned request, Userspace<void*> arg) override;
virtual String device_name() const override { return String::formatted("keyboard{}", minor()); }
void update_modifier(u8 modifier, bool state)
{
if (state)
m_modifiers |= modifier;
else
m_modifiers &= ~modifier;
}
protected:
KeyboardDevice();
mutable Spinlock<u8> m_queue_lock;
CircularQueue<Event, 16> m_queue;
// ^CharacterDevice
virtual StringView class_name() const override { return "KeyboardDevice"; }
u8 m_modifiers { 0 };
bool m_caps_lock_to_ctrl_pressed { false };
bool m_caps_lock_on { false };
bool m_num_lock_on { false };
bool m_has_e0_prefix { false };
bool m_left_shift_pressed { false };
bool m_right_shift_pressed { false };
void key_state_changed(u8 raw, bool pressed);
};
}