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Previous implementation sometimes didn't release the key after pressing and holding shift due to repeating key updates when holding keys. This meant repeating updates would set/unset `m_both_shift_keys_pressed` repeatedly, sometimes resulting in shift still being considered pressed even after you released it. Simplify left and right shift key pressed logic by tracking both key states separately and always updating modifiers based on them.
69 lines
2 KiB
C++
69 lines
2 KiB
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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* Copyright (c) 2021, Edwin Hoksberg <mail@edwinhoksberg.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/CircularQueue.h>
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#include <AK/DoublyLinkedList.h>
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#include <AK/Types.h>
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#include <Kernel/API/KeyCode.h>
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#include <Kernel/Devices/CharacterDevice.h>
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#include <Kernel/Devices/HID/HIDDevice.h>
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#include <Kernel/Interrupts/IRQHandler.h>
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#include <Kernel/Random.h>
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namespace Kernel {
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class KeyboardDevice : public HIDDevice {
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public:
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using Event = KeyEvent;
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virtual ~KeyboardDevice() override;
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// ^CharacterDevice
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virtual KResultOr<size_t> read(FileDescription&, u64, UserOrKernelBuffer&, size_t) override;
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virtual bool can_read(const FileDescription&, size_t) const override;
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virtual KResultOr<size_t> write(FileDescription&, u64, const UserOrKernelBuffer&, size_t) override;
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virtual bool can_write(const FileDescription&, size_t) const override { return true; }
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// ^HIDDevice
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virtual Type instrument_type() const override { return Type::Keyboard; }
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// ^Device
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virtual mode_t required_mode() const override { return 0440; }
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// ^File
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virtual KResult ioctl(FileDescription&, unsigned request, Userspace<void*> arg) override;
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virtual String device_name() const override { return String::formatted("keyboard{}", minor()); }
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void update_modifier(u8 modifier, bool state)
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{
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if (state)
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m_modifiers |= modifier;
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else
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m_modifiers &= ~modifier;
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}
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protected:
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KeyboardDevice();
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mutable Spinlock<u8> m_queue_lock;
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CircularQueue<Event, 16> m_queue;
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// ^CharacterDevice
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virtual StringView class_name() const override { return "KeyboardDevice"; }
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u8 m_modifiers { 0 };
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bool m_caps_lock_to_ctrl_pressed { false };
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bool m_caps_lock_on { false };
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bool m_num_lock_on { false };
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bool m_has_e0_prefix { false };
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bool m_left_shift_pressed { false };
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bool m_right_shift_pressed { false };
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void key_state_changed(u8 raw, bool pressed);
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};
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}
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