ladybird/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h
Andreas Kling 6f433c8656 LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.

There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
2022-09-06 00:27:09 +02:00

40 lines
1.2 KiB
C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/DOM/Event.h>
namespace Web::WebGL {
struct WebGLContextEventInit final : public DOM::EventInit {
String status_message { String::empty() };
};
class WebGLContextEvent final : public DOM::Event {
WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
public:
static WebGLContextEvent* create(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
static WebGLContextEvent* create_with_global_object(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
WebGLContextEvent(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
virtual ~WebGLContextEvent() override;
String const& status_message() const { return m_status_message; }
private:
String m_status_message { String::empty() };
};
}
namespace Web::Bindings {
inline JS::Object* wrap(JS::Realm&, Web::WebGL::WebGLContextEvent& object) { return &object; }
using WebGLContextEventWrapper = Web::WebGL::WebGLContextEvent;
}