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This is a monster patch that turns all EventTargets into GC-allocated PlatformObjects. Their C++ wrapper classes are removed, and the LibJS garbage collector is now responsible for their lifetimes. There's a fair amount of hacks and band-aids in this patch, and we'll have a lot of cleanup to do after this.
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/DOM/Event.h>
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namespace Web::WebGL {
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struct WebGLContextEventInit final : public DOM::EventInit {
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String status_message { String::empty() };
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};
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class WebGLContextEvent final : public DOM::Event {
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WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
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public:
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static WebGLContextEvent* create(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
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static WebGLContextEvent* create_with_global_object(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
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WebGLContextEvent(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init);
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virtual ~WebGLContextEvent() override;
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String const& status_message() const { return m_status_message; }
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private:
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String m_status_message { String::empty() };
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};
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}
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namespace Web::Bindings {
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inline JS::Object* wrap(JS::Realm&, Web::WebGL::WebGLContextEvent& object) { return &object; }
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using WebGLContextEventWrapper = Web::WebGL::WebGLContextEvent;
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}
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