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This will allow fine grained control over animation times, which will allow us to write timing tests that can reliably pass on the much slower CI machines.
22 lines
644 B
Text
22 lines
644 B
Text
#import <DOM/EventTarget.idl>
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#import <HTML/HTMLElement.idl>
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#import <Internals/InternalAnimationTimeline.idl>
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[Exposed=Nobody]
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interface Internals {
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undefined signalTextTestIsDone();
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undefined gc();
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object hitTest(double x, double y);
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undefined sendText(HTMLElement target, DOMString text);
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undefined commitText();
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undefined click(double x, double y);
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undefined movePointerTo(double x, double y);
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undefined wheel(double x, double y, double deltaX, double deltaY);
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boolean dispatchUserActivatedEvent(EventTarget target, Event event);
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InternalAnimationTimeline createInternalAnimationTimeline();
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};
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