ladybird/Libraries/LibCore/CLocalServer.h
Andreas Kling b3fe9cde52 LibCore: Add CLocalServer, a server-only local socket class.
Instead of trying to support both client and server in CLocalSocket, let's
have a specialized server class.

The basic usage is:

    CLocalServer server;
    server.listen("/tmp/name-of-portal");
    server.on_ready_to_accept = [&] {
        CLocalSocket* client = server.accept();
        ...
    };

This will make things a lot simpler, since an accepting socket doesn't need
half of the stuff that a regular CIODevice provides. :^)
2019-07-27 10:32:40 +02:00

25 lines
527 B
C++

#pragma once
#include <LibCore/CNotifier.h>
#include <LibCore/CObject.h>
class CLocalSocket;
class CLocalServer : public CObject {
C_OBJECT(CLocalServer)
public:
explicit CLocalServer(CObject* parent = nullptr);
virtual ~CLocalServer() override;
bool is_listening() const { return m_listening; }
bool listen(const String& address);
CLocalSocket* accept();
Function<void()> on_ready_to_accept;
private:
int m_fd { -1 };
bool m_listening { false };
OwnPtr<CNotifier> m_notifier;
};