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Instead of trying to support both client and server in CLocalSocket, let's have a specialized server class. The basic usage is: CLocalServer server; server.listen("/tmp/name-of-portal"); server.on_ready_to_accept = [&] { CLocalSocket* client = server.accept(); ... }; This will make things a lot simpler, since an accepting socket doesn't need half of the stuff that a regular CIODevice provides. :^)
25 lines
527 B
C++
25 lines
527 B
C++
#pragma once
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#include <LibCore/CNotifier.h>
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#include <LibCore/CObject.h>
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class CLocalSocket;
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class CLocalServer : public CObject {
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C_OBJECT(CLocalServer)
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public:
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explicit CLocalServer(CObject* parent = nullptr);
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virtual ~CLocalServer() override;
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bool is_listening() const { return m_listening; }
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bool listen(const String& address);
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CLocalSocket* accept();
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Function<void()> on_ready_to_accept;
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private:
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int m_fd { -1 };
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bool m_listening { false };
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OwnPtr<CNotifier> m_notifier;
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};
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