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We're going to be using dedicated server socket classes instead. This was only implemented for CLocalSocket, and clients have been switched over to using CLocalServer.
28 lines
617 B
C++
28 lines
617 B
C++
#include <LibCore/CLocalSocket.h>
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#include <sys/socket.h>
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#include <errno.h>
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CLocalSocket::CLocalSocket(Badge<CLocalServer>, int fd, CObject* parent)
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: CSocket(CSocket::Type::Local, parent)
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{
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set_fd(fd);
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set_mode(CIODevice::ReadWrite);
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set_error(0);
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}
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CLocalSocket::CLocalSocket(CObject* parent)
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: CSocket(CSocket::Type::Local, parent)
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{
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int fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0);
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if (fd < 0) {
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set_error(fd);
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} else {
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set_fd(fd);
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set_mode(CIODevice::ReadWrite);
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set_error(0);
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}
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}
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CLocalSocket::~CLocalSocket()
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{
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}
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