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This macro goes at the top of every CObject-derived class like so: class SomeClass : public CObject { C_OBJECT(SomeClass) public: ... At the moment, all it does is create an override for the class_name() getter but in the future this will be used to automatically insert member functions into these classes.
36 lines
826 B
C++
36 lines
826 B
C++
#pragma once
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#include <LibGUI/GWidget.h>
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class GButton;
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class GTextEditor;
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class GSpinBox : public GWidget {
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C_OBJECT(GSpinBox)
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public:
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GSpinBox(GWidget* parent = nullptr);
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virtual ~GSpinBox() override;
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int value() const { return m_value; }
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void set_value(int);
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int min() const { return m_min; }
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int max() const { return m_max; }
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void set_min(int min) { set_range(min, max()); }
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void set_max(int max) { set_range(min(), max); }
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void set_range(int min, int max);
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Function<void(int value)> on_change;
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protected:
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virtual void resize_event(GResizeEvent&) override;
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private:
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GTextEditor* m_editor { nullptr };
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GButton* m_increment_button { nullptr };
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GButton* m_decrement_button { nullptr };
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int m_min { 0 };
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int m_max { 100 };
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int m_value { 0 };
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};
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