ladybird/Libraries/LibJS/Runtime/AtomicsObject.h

40 lines
1,014 B
C++

/*
* Copyright (c) 2021, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Object.h>
namespace JS {
class AtomicsObject : public Object {
JS_OBJECT(AtomicsObject, Object);
JS_DECLARE_ALLOCATOR(AtomicsObject);
public:
virtual void initialize(Realm&) override;
virtual ~AtomicsObject() override = default;
private:
explicit AtomicsObject(Realm&);
JS_DECLARE_NATIVE_FUNCTION(add);
JS_DECLARE_NATIVE_FUNCTION(and_);
JS_DECLARE_NATIVE_FUNCTION(compare_exchange);
JS_DECLARE_NATIVE_FUNCTION(exchange);
JS_DECLARE_NATIVE_FUNCTION(is_lock_free);
JS_DECLARE_NATIVE_FUNCTION(load);
JS_DECLARE_NATIVE_FUNCTION(or_);
JS_DECLARE_NATIVE_FUNCTION(pause);
JS_DECLARE_NATIVE_FUNCTION(store);
JS_DECLARE_NATIVE_FUNCTION(sub);
JS_DECLARE_NATIVE_FUNCTION(wait);
JS_DECLARE_NATIVE_FUNCTION(wait_async);
JS_DECLARE_NATIVE_FUNCTION(notify);
JS_DECLARE_NATIVE_FUNCTION(xor_);
};
}