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Before this change, we were going through the chain of base classes for each IDL interface object and having them set the prototype to their prototype. Instead of doing that, reorder things so that we set the right prototype immediately in Foo::initialize(), and then don't bother in all the base class overrides. This knocks off a ~1% profile item on Speedometer 3.
324 lines
14 KiB
C++
324 lines
14 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/HTMLButtonElementPrototype.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/HTML/CommandEvent.h>
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#include <LibWeb/HTML/HTMLButtonElement.h>
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#include <LibWeb/HTML/HTMLFormElement.h>
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#include <LibWeb/Namespace.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(HTMLButtonElement);
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HTMLButtonElement::HTMLButtonElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLElement(document, move(qualified_name))
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{
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}
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HTMLButtonElement::~HTMLButtonElement() = default;
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void HTMLButtonElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLButtonElement);
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Base::initialize(realm);
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}
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HTMLButtonElement::TypeAttributeState HTMLButtonElement::type_state() const
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{
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auto value = get_attribute_value(HTML::AttributeNames::type);
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#define __ENUMERATE_HTML_BUTTON_TYPE_ATTRIBUTE(keyword, state) \
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if (value.equals_ignoring_ascii_case(#keyword##sv)) \
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return HTMLButtonElement::TypeAttributeState::state;
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ENUMERATE_HTML_BUTTON_TYPE_ATTRIBUTES
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#undef __ENUMERATE_HTML_BUTTON_TYPE_ATTRIBUTE
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// The attribute's missing value default and invalid value default are both the Auto state.
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// https://html.spec.whatwg.org/multipage/form-elements.html#attr-button-type-auto-state
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return HTMLButtonElement::TypeAttributeState::Auto;
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}
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// https://html.spec.whatwg.org/multipage/form-elements.html#dom-button-type
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String HTMLButtonElement::type_for_bindings() const
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{
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// The type getter steps are:
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// 1. If this is a submit button, then return "submit".
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if (is_submit_button())
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return "submit"_string;
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// 2. Let state be this's type attribute.
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auto state = type_state();
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// 3. Assert: state is not in the Submit Button state.
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VERIFY(state != TypeAttributeState::Submit);
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// 4. If state is in the Auto state, then return "button".
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if (state == TypeAttributeState::Auto)
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return "button"_string;
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// 5. Return the keyword value corresponding to state.
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switch (state) {
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#define __ENUMERATE_HTML_BUTTON_TYPE_ATTRIBUTE(keyword, state) \
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case TypeAttributeState::state: \
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return #keyword##_string;
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ENUMERATE_HTML_BUTTON_TYPE_ATTRIBUTES
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#undef __ENUMERATE_HTML_BUTTON_TYPE_ATTRIBUTE
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}
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VERIFY_NOT_REACHED();
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}
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// https://html.spec.whatwg.org/multipage/form-elements.html#dom-button-type
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WebIDL::ExceptionOr<void> HTMLButtonElement::set_type_for_bindings(String const& type)
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{
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// The type setter steps are to set the type content attribute to the given value.
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return set_attribute(HTML::AttributeNames::type, type);
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}
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void HTMLButtonElement::form_associated_element_attribute_changed(FlyString const& name, Optional<String> const& value, Optional<FlyString> const& namespace_)
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{
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PopoverInvokerElement::associated_attribute_changed(name, value, namespace_);
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}
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void HTMLButtonElement::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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PopoverInvokerElement::visit_edges(visitor);
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visitor.visit(m_command_for_element);
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#dom-tabindex
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i32 HTMLButtonElement::default_tab_index_value() const
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{
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// See the base function for the spec comments.
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return 0;
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}
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// https://html.spec.whatwg.org/multipage/forms.html#concept-submit-button
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// https://html.spec.whatwg.org/multipage/form-elements.html#the-button-element:concept-submit-button
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bool HTMLButtonElement::is_submit_button() const
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{
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// A button element is said to be a submit button if any of the following are true:
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switch (type_state()) {
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// - the type attribute is in the Auto state and both the command and commandfor content attributes are not present; or
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case TypeAttributeState::Auto:
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return !has_attribute(AttributeNames::command) && !has_attribute(AttributeNames::commandfor);
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// - the type attribute is in the Submit Button state.
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case TypeAttributeState::Submit:
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return true;
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default:
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return false;
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}
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}
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// https://html.spec.whatwg.org/multipage/form-elements.html#the-button-element:concept-fe-value
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String HTMLButtonElement::value() const
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{
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return attribute(AttributeNames::value).value_or(String {});
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}
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bool HTMLButtonElement::has_activation_behavior() const
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{
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return true;
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}
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void HTMLButtonElement::activation_behavior(DOM::Event const& event)
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{
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// https://html.spec.whatwg.org/multipage/form-elements.html#the-button-element:activation-behaviour
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// 1. If element is disabled, then return.
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if (!enabled())
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return;
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// 2. If element's node document is not fully active, then return.
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if (!this->document().is_fully_active())
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return;
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// 3. If element has a form owner:
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if (form() != nullptr) {
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// 1. If element is a submit button, then submit element's form owner from element with userInvolvement set to event's user navigation involvement, and return.
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if (is_submit_button()) {
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form()->submit_form(*this, { .user_involvement = user_navigation_involvement(event) }).release_value_but_fixme_should_propagate_errors();
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return;
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}
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// 2. If element's type attribute is in the Reset Button state, then reset element's form owner, and return.
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if (type_state() == TypeAttributeState::Reset) {
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form()->reset_form();
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return;
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}
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// 3. If element's type attribute is in the Auto state, then return.
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if (type_state() == TypeAttributeState::Auto)
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return;
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}
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// 4. Let target be the result of running element's get the commandfor associated element.
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// AD-HOC: Target needs to be an HTML Element in the following steps.
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GC::Ptr<HTMLElement> target = as_if<HTMLElement>(m_command_for_element.ptr());
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if (!target) {
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auto target_id = attribute(AttributeNames::commandfor);
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if (target_id.has_value()) {
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root().for_each_in_inclusive_subtree_of_type<HTMLElement>([&](auto& candidate) {
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if (candidate.attribute(HTML::AttributeNames::id) == target_id.value()) {
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target = &candidate;
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return TraversalDecision::Break;
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}
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return TraversalDecision::Continue;
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});
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}
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}
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// 5. If target is not null:
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if (target) {
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// 1. Let command be element's command attribute.
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auto command = this->command();
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// 2. If command is in the Unknown state, then return.
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if (command.is_empty()) {
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return;
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}
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// 3. Let isPopover be true if target's popover attribute is not in the no popover state; otherwise false.
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auto is_popover = target->popover().has_value();
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// 4. If isPopover is false and command is not in the Custom state:
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auto command_is_in_custom_state = command.starts_with_bytes("--"sv);
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if (!is_popover && !command.starts_with_bytes("--"sv)) {
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// 1. Assert: target's namespace is the HTML namespace.
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VERIFY(target->namespace_uri() == Namespace::HTML);
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// 2. If this standard does not define is valid invoker command steps for target's local name, then return.
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// 3. Otherwise, if the result of running target's corresponding is valid invoker command steps given command is false, then return.
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if (!target->is_valid_invoker_command(command))
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return;
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}
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// 5. Let continue be the result of firing an event named command at target, using CommandEvent, with its command attribute initialized to command, its source attribute initialized to element, and its cancelable and composed attributes initialized to true.
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// SPEC-NOTE: DOM standard issue #1328 tracks how to better standardize associated event data in a way which makes sense on Events. Currently an event attribute initialized to a value cannot also have a getter, and so an internal slot (or map of additional fields) is required to properly specify this.
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CommandEventInit event_init {};
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event_init.command = command;
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event_init.source = this;
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event_init.cancelable = true;
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event_init.composed = true;
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auto event = CommandEvent::create(realm(), HTML::EventNames::command, move(event_init));
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event->set_is_trusted(true);
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auto continue_ = target->dispatch_event(event);
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// 6. If continue is false, then return.
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if (!continue_)
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return;
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// 7. If target is not connected, then return.
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if (!target->is_connected())
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return;
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// 8. If command is in the Custom state, then return.
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if (command_is_in_custom_state)
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return;
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// AD-HOC: The parameters provided in the spec do not match the function signatures in the following steps.
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// The inconsistent parameters were therefore selected ad hoc.
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// 9. If command is in the Hide Popover state:
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if (command == "hide-popover") {
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// 1. If the result of running check popover validity given target, true, false, and null is true, then run the hide popover algorithm given target, true, true, and false.
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if (MUST(target->check_popover_validity(ExpectedToBeShowing::Yes, ThrowExceptions::No, nullptr, IgnoreDomState::No))) {
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MUST(target->hide_popover(FocusPreviousElement::Yes, FireEvents::Yes, ThrowExceptions::No, IgnoreDomState::No));
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}
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}
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// 10. Otherwise, if command is in the Toggle Popover state:
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else if (command == "toggle-popover") {
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// 1. If the result of running check popover validity given target, false, false, and null is true, then run the show popover algorithm given target, true, true, and false.
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if (MUST(target->check_popover_validity(ExpectedToBeShowing::No, ThrowExceptions::No, nullptr, IgnoreDomState::No))) {
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MUST(target->show_popover(ThrowExceptions::No, this));
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}
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// 2. Otheriwse, if the result of running check popover validity given target, true, false, and null is true, then run the hide popover algorithm given target, true, true, and false.
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else if (MUST(target->check_popover_validity(ExpectedToBeShowing::Yes, ThrowExceptions::No, nullptr, IgnoreDomState::No))) {
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MUST(target->hide_popover(FocusPreviousElement::Yes, FireEvents::Yes, ThrowExceptions::No, IgnoreDomState::No));
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}
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}
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// 11. Otherwise, if command is in the Show Popover state:
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else if (command == "show-popover") {
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// 1. If the result of running check popover validity given target, false, false, and null is true, then run the show popover algorithm given target, true, true, and false.
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if (MUST(target->check_popover_validity(ExpectedToBeShowing::No, ThrowExceptions::No, nullptr, IgnoreDomState::No))) {
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MUST(target->show_popover(ThrowExceptions::No, this));
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}
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}
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// 12. Otherwise, if this standard defines invoker command steps for target's local name, then run the corresponding invoker command steps given target, element and command.
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else {
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target->invoker_command_steps(*this, command);
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}
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}
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// 6. Otherwise, run the popover target attribute activation behavior given element and event's target.
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else if (event.target() && event.target()->is_dom_node())
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PopoverInvokerElement::popover_target_activation_behaviour(*this, as<DOM::Node>(*event.target()));
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}
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// https://html.spec.whatwg.org/multipage/form-control-infrastructure.html#dom-cva-willvalidate
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bool HTMLButtonElement::will_validate()
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{
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// The willValidate attribute's getter must return true, if this element is a candidate for constraint validation
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return is_candidate_for_constraint_validation();
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}
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bool HTMLButtonElement::is_focusable() const
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{
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return enabled();
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}
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// https://html.spec.whatwg.org/multipage/form-elements.html#dom-button-command
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String HTMLButtonElement::command() const
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{
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// 1. Let command be this's command attribute.
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auto command = get_attribute(AttributeNames::command);
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// https://html.spec.whatwg.org/multipage/form-elements.html#attr-button-command
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// The command attribute is an enumerated attribute with the following keywords and states:
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// Keyword State Brief description
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// toggle-popover Toggle Popover Shows or hides the targeted popover element.
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// show-popover Show Popover Shows the targeted popover element.
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// hide-popover Hide Popover Hides the targeted popover element.
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// close Close Closes the targeted dialog element.
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// show-modal Show Modal Opens the targeted dialog element as modal.
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// A custom command keyword Custom Only dispatches the command event on the targeted element.
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Array valid_values { "toggle-popover"_string, "show-popover"_string, "hide-popover"_string, "close"_string, "show-modal"_string };
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// 2. If command is in the Custom state, then return command's value.
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// A custom command keyword is a string that starts with "--".
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if (command.has_value() && command.value().starts_with_bytes("--"sv)) {
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return command.value();
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}
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// NOTE: Steps are re-ordered a bit.
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// 4. Return the keword corresponding to the value of command.return
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if (command.has_value()) {
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auto command_value = command.value();
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for (auto const& value : valid_values) {
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if (value.equals_ignoring_ascii_case(command_value)) {
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return value;
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}
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}
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}
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// 3. If command is in the Unknown state, then return the empty string.
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// The attribute's missing value default and invalid value default are both the Unknown state.
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return {};
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}
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// https://html.spec.whatwg.org/multipage/form-elements.html#the-button-element:dom-button-command-2
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WebIDL::ExceptionOr<void> HTMLButtonElement::set_command(String const& value)
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{
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return set_attribute(AttributeNames::command, value);
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}
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}
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