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Before this change, we were going through the chain of base classes for each IDL interface object and having them set the prototype to their prototype. Instead of doing that, reorder things so that we set the right prototype immediately in Foo::initialize(), and then don't bother in all the base class overrides. This knocks off a ~1% profile item on Speedometer 3.
68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/HTMLFrameSetElementPrototype.h>
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#include <LibWeb/CSS/ComputedProperties.h>
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#include <LibWeb/CSS/StyleValues/DisplayStyleValue.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLFrameSetElement.h>
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#include <LibWeb/HTML/Window.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(HTMLFrameSetElement);
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HTMLFrameSetElement::HTMLFrameSetElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLElement(document, move(qualified_name))
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{
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}
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HTMLFrameSetElement::~HTMLFrameSetElement() = default;
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void HTMLFrameSetElement::adjust_computed_style(CSS::ComputedProperties& style)
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{
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// https://drafts.csswg.org/css-display-3/#unbox
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if (style.display().is_contents())
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style.set_property(CSS::PropertyID::Display, CSS::DisplayStyleValue::create(CSS::Display::from_short(CSS::Display::Short::None)));
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}
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void HTMLFrameSetElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLFrameSetElement);
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Base::initialize(realm);
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}
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void HTMLFrameSetElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
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{
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Base::attribute_changed(name, old_value, value, namespace_);
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#undef __ENUMERATE
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#define __ENUMERATE(attribute_name, event_name) \
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if (name == HTML::AttributeNames::attribute_name) { \
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element_event_handler_attribute_changed(event_name, value); \
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}
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ENUMERATE_WINDOW_EVENT_HANDLERS(__ENUMERATE)
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#undef __ENUMERATE
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}
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GC::Ptr<DOM::EventTarget> HTMLFrameSetElement::global_event_handlers_to_event_target(FlyString const& event_name)
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{
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// NOTE: This is a little weird, but IIUC document.body.onload actually refers to window.onload
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// NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
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if (DOM::is_window_reflecting_body_element_event_handler(event_name))
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return document().window();
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return *this;
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}
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GC::Ptr<DOM::EventTarget> HTMLFrameSetElement::window_event_handlers_to_event_target()
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{
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// All WindowEventHandlers on HTMLFrameSetElement (e.g. document.body.onrejectionhandled) are mapped to window.on{event}.
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// NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
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return document().window();
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}
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}
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