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Before this change, we were going through the chain of base classes for each IDL interface object and having them set the prototype to their prototype. Instead of doing that, reorder things so that we set the right prototype immediately in Foo::initialize(), and then don't bother in all the base class overrides. This knocks off a ~1% profile item on Speedometer 3.
56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/HTMLHtmlElementPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/CSS/ComputedProperties.h>
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#include <LibWeb/HTML/HTMLBodyElement.h>
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#include <LibWeb/HTML/HTMLHtmlElement.h>
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#include <LibWeb/Layout/Node.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(HTMLHtmlElement);
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HTMLHtmlElement::HTMLHtmlElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLElement(document, move(qualified_name))
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{
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}
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HTMLHtmlElement::~HTMLHtmlElement() = default;
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void HTMLHtmlElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLHtmlElement);
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Base::initialize(realm);
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}
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bool HTMLHtmlElement::should_use_body_background_properties() const
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{
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// https://drafts.csswg.org/css-contain-2/#contain-property
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// Additionally, when any containments are active on either the HTML <html> or <body> elements, propagation of
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// properties from the <body> element to the initial containing block, the viewport, or the canvas background, is
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// disabled. Notably, this affects:
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// - 'background' and its longhands (see CSS Backgrounds 3 § 2.11.2 The Canvas Background and the HTML <body> Element)
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if (!computed_properties()->contain().is_empty())
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return false;
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auto* body_element = first_child_of_type<HTML::HTMLBodyElement>();
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if (body_element && !body_element->computed_properties()->contain().is_empty())
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return false;
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auto background_color = layout_node()->computed_values().background_color();
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auto const& background_layers = layout_node()->background_layers();
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for (auto& layer : background_layers) {
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if (layer.background_image)
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return false;
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}
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return (background_color == Color::Transparent);
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}
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}
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