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Before this change, we were going through the chain of base classes for each IDL interface object and having them set the prototype to their prototype. Instead of doing that, reorder things so that we set the right prototype immediately in Foo::initialize(), and then don't bother in all the base class overrides. This knocks off a ~1% profile item on Speedometer 3.
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/HTMLOptGroupElementPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/HTMLOptGroupElement.h>
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#include <LibWeb/HTML/HTMLSelectElement.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(HTMLOptGroupElement);
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HTMLOptGroupElement::HTMLOptGroupElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLElement(document, move(qualified_name))
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{
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}
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HTMLOptGroupElement::~HTMLOptGroupElement() = default;
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void HTMLOptGroupElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLOptGroupElement);
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Base::initialize(realm);
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}
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void HTMLOptGroupElement::inserted()
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{
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Base::inserted();
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// AD-HOC: We update the selectedness of our <select> parent here,
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// to ensure that the correct <option> is selected after an <optgroup> is dynamically inserted.
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if (is<HTMLSelectElement>(*parent()) && first_child_of_type<HTMLOptionElement>())
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static_cast<HTMLSelectElement&>(*parent()).update_selectedness();
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}
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void HTMLOptGroupElement::removed_from(Node* old_parent, Node& old_root)
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{
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Base::removed_from(old_parent, old_root);
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// The optgroup HTML element removing steps, given removedNode and oldParent, are:
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// 1. If oldParent is a select element and removedNode has an option child, then run oldParent's selectedness setting algorithm.
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if (old_parent && is<HTMLSelectElement>(*old_parent) && first_child_of_type<HTMLOptionElement>())
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static_cast<HTMLSelectElement&>(*old_parent).update_selectedness();
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}
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}
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