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Before this change, we were going through the chain of base classes for each IDL interface object and having them set the prototype to their prototype. Instead of doing that, reorder things so that we set the right prototype immediately in Foo::initialize(), and then don't bother in all the base class overrides. This knocks off a ~1% profile item on Speedometer 3.
70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
/*
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* Copyright (c) 2021-2022, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/MessageChannelPrototype.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/MessageChannel.h>
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#include <LibWeb/HTML/MessagePort.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(MessageChannel);
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WebIDL::ExceptionOr<GC::Ref<MessageChannel>> MessageChannel::construct_impl(JS::Realm& realm)
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{
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return realm.create<MessageChannel>(realm);
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}
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MessageChannel::MessageChannel(JS::Realm& realm)
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: PlatformObject(realm)
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{
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// 1. Set this's port 1 to a new MessagePort in this's relevant Realm.
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m_port1 = MessagePort::create(realm);
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// 2. Set this's port 2 to a new MessagePort in this's relevant Realm.
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m_port2 = MessagePort::create(realm);
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// 3. Entangle this's port 1 and this's port 2.
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m_port1->entangle_with(*m_port2);
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}
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MessageChannel::~MessageChannel() = default;
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void MessageChannel::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_port1);
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visitor.visit(m_port2);
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}
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void MessageChannel::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(MessageChannel);
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Base::initialize(realm);
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}
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MessagePort* MessageChannel::port1()
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{
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return m_port1;
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}
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MessagePort* MessageChannel::port2()
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{
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return m_port2;
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}
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MessagePort const* MessageChannel::port1() const
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{
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return m_port1;
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}
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MessagePort const* MessageChannel::port2() const
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{
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return m_port2;
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}
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}
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