ladybird/Libraries/LibWeb/HTML/UserActivation.cpp
Andreas Kling a6dfc74e93 LibWeb: Only set prototype once for object with IDL interface
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.

Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.

This knocks off a ~1% profile item on Speedometer 3.
2025-04-20 18:43:11 +02:00

46 lines
1.4 KiB
C++

/*
* Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/UserActivationPrototype.h>
#include <LibWeb/HTML/UserActivation.h>
#include <LibWeb/HTML/Window.h>
namespace Web::HTML {
GC_DEFINE_ALLOCATOR(UserActivation);
WebIDL::ExceptionOr<GC::Ref<UserActivation>> UserActivation::construct_impl(JS::Realm& realm)
{
return realm.create<UserActivation>(realm);
}
UserActivation::UserActivation(JS::Realm& realm)
: PlatformObject(realm)
{
}
void UserActivation::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(UserActivation);
Base::initialize(realm);
}
// https://html.spec.whatwg.org/multipage/interaction.html#dom-useractivation-hasbeenactive
bool UserActivation::has_been_active() const
{
// The hasBeenActive getter steps are to return true if this's relevant global object has sticky activation, and false otherwise.
return as<HTML::Window>(relevant_global_object(*this)).has_sticky_activation();
}
// https://html.spec.whatwg.org/multipage/interaction.html#dom-useractivation-isactive
bool UserActivation::is_active() const
{
// The isActive getter steps are to return true if this's relevant global object has transient activation, and false otherwise.
return as<HTML::Window>(relevant_global_object(*this)).has_transient_activation();
}
}