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Things such as timers and notifiers aren't specific to one instance of Core::EventLoop, so let's not tie them down to EventLoopImplementation. Instead, move those APIs + signals & a few other things to a new EventLoopManager interface. EventLoopManager also knows how to create a new EventLoopImplementation object.
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
/*
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* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/NonnullOwnPtr.h>
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#include <LibCore/Event.h>
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#include <LibCore/EventLoopImplementation.h>
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#include <LibCore/EventLoopImplementationUnix.h>
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#include <LibCore/ThreadEventQueue.h>
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namespace Core {
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EventLoopImplementation::EventLoopImplementation() = default;
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EventLoopImplementation::~EventLoopImplementation() = default;
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static EventLoopManager* s_event_loop_manager;
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EventLoopManager& EventLoopManager::the()
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{
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if (!s_event_loop_manager)
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s_event_loop_manager = new EventLoopManagerUnix;
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return *s_event_loop_manager;
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}
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void EventLoopManager::install(Core::EventLoopManager& manager)
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{
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s_event_loop_manager = &manager;
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}
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EventLoopManager::EventLoopManager()
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: m_thread_event_queue(ThreadEventQueue::current())
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{
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}
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EventLoopManager::~EventLoopManager() = default;
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void EventLoopManager::post_event(Object& receiver, NonnullOwnPtr<Event>&& event)
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{
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m_thread_event_queue.post_event(receiver, move(event));
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// Wake up this EventLoopImplementation if this is a cross-thread event posting.
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if (&ThreadEventQueue::current() != &m_thread_event_queue)
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wake();
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}
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}
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