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215 lines
5.1 KiB
C++
215 lines
5.1 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <AK/Optional.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Point.h>
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#include <LibGfx/Rect.h>
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namespace Gfx {
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class Segment : public RefCounted<Segment> {
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public:
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enum class Type {
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Invalid,
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MoveTo,
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LineTo,
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QuadraticBezierCurveTo,
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EllipticalArcTo,
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};
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Segment(const FloatPoint& point)
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: m_point(point)
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{
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}
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virtual ~Segment() = default;
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const FloatPoint& point() const { return m_point; }
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virtual Type type() const = 0;
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protected:
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FloatPoint m_point;
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};
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class MoveSegment final : public Segment {
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public:
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MoveSegment(const FloatPoint& point)
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: Segment(point)
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{
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}
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private:
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virtual Type type() const override { return Segment::Type::MoveTo; }
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};
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class LineSegment final : public Segment {
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public:
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LineSegment(const FloatPoint& point)
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: Segment(point)
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{
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}
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virtual ~LineSegment() override = default;
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private:
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virtual Type type() const override { return Segment::Type::LineTo; }
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};
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class QuadraticBezierCurveSegment final : public Segment {
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public:
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QuadraticBezierCurveSegment(const FloatPoint& point, const FloatPoint& through)
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: Segment(point)
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, m_through(through)
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{
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}
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virtual ~QuadraticBezierCurveSegment() override = default;
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const FloatPoint& through() const { return m_through; }
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private:
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virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
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FloatPoint m_through;
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};
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class EllipticalArcSegment final : public Segment {
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public:
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EllipticalArcSegment(const FloatPoint& point, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta)
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: Segment(point)
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, m_center(center)
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, m_radii(radii)
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, m_x_axis_rotation(x_axis_rotation)
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, m_theta_1(theta_1)
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, m_theta_delta(theta_delta)
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{
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}
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virtual ~EllipticalArcSegment() override = default;
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const FloatPoint& center() const { return m_center; }
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const FloatPoint& radii() const { return m_radii; }
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float x_axis_rotation() const { return m_x_axis_rotation; }
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float theta_1() const { return m_theta_1; }
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float theta_delta() const { return m_theta_delta; }
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private:
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virtual Type type() const override { return Segment::Type::EllipticalArcTo; }
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FloatPoint m_center;
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FloatPoint m_radii;
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float m_x_axis_rotation;
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float m_theta_1;
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float m_theta_delta;
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};
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class Path {
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public:
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Path() { }
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void move_to(const FloatPoint& point)
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{
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append_segment<MoveSegment>(point);
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}
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void line_to(const FloatPoint& point)
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{
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append_segment<LineSegment>(point);
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invalidate_split_lines();
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}
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void quadratic_bezier_curve_to(const FloatPoint& through, const FloatPoint& point)
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{
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append_segment<QuadraticBezierCurveSegment>(point, through);
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invalidate_split_lines();
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}
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void elliptical_arc_to(const FloatPoint& point, const FloatPoint& radii, double x_axis_rotation, bool large_arc, bool sweep);
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void arc_to(const FloatPoint& point, float radius, bool large_arc, bool sweep)
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{
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elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
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}
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// Note: This does not do any sanity checks!
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void elliptical_arc_to(const FloatPoint& endpoint, const FloatPoint& center, const FloatPoint& radii, double x_axis_rotation, double theta, double theta_delta)
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{
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append_segment<EllipticalArcSegment>(
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endpoint,
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center,
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radii,
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x_axis_rotation,
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theta,
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theta_delta);
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invalidate_split_lines();
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}
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void close();
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void close_all_subpaths();
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struct SplitLineSegment {
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FloatPoint from, to;
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float inverse_slope;
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float x_of_minimum_y;
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float maximum_y;
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float minimum_y;
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float x;
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};
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const NonnullRefPtrVector<Segment>& segments() const { return m_segments; }
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const auto& split_lines()
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{
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if (!m_split_lines.has_value()) {
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segmentize_path();
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VERIFY(m_split_lines.has_value());
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}
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return m_split_lines.value();
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}
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void clear()
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{
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m_segments.clear();
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m_split_lines.clear();
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}
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const Gfx::FloatRect& bounding_box()
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{
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if (!m_bounding_box.has_value()) {
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segmentize_path();
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VERIFY(m_bounding_box.has_value());
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}
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return m_bounding_box.value();
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}
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String to_string() const;
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private:
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void invalidate_split_lines()
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{
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m_split_lines.clear();
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}
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void segmentize_path();
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template<typename T, typename... Args>
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void append_segment(Args&&... args)
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{
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m_segments.append(adopt_ref(*new T(forward<Args>(args)...)));
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}
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NonnullRefPtrVector<Segment> m_segments {};
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Optional<Vector<SplitLineSegment>> m_split_lines {};
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Optional<Gfx::FloatRect> m_bounding_box;
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};
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}
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