ladybird/Userland/Libraries/LibDSP/Effects.cpp
kleines Filmröllchen 9035d9e845 LibDSP+Piano: Convert DSP APIs to accept entire sample ranges
This has mainly performance benefits, so that we only need to call into
all processors once for every audio buffer segment. It requires
adjusting quite some logic in most processors and in Track, as we have
to consider a larger collection of notes and samples at each step.

There's some cautionary TODOs in the currently unused LibDSP tracks
because they don't do things properly yet.
2022-05-13 00:47:26 +02:00

68 lines
2.1 KiB
C++

/*
* Copyright (c) 2021, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Effects.h"
#include <AK/FixedArray.h>
#include <math.h>
namespace LibDSP::Effects {
Delay::Delay(NonnullRefPtr<Transport> transport)
: EffectProcessor(move(transport))
, m_delay_decay("Decay"sv, 0.01, 0.99, 0.33, Logarithmic::No)
, m_delay_time("Delay Time"sv, 3, 2000, 900, Logarithmic::Yes)
, m_dry_gain("Dry"sv, 0, 1, 0.9, Logarithmic::No)
{
m_parameters.append(m_delay_decay);
m_parameters.append(m_delay_time);
m_parameters.append(m_dry_gain);
}
void Delay::handle_delay_time_change()
{
// We want a delay buffer that can hold samples filling the specified number of milliseconds.
double seconds = static_cast<double>(m_delay_time) / 1000.0;
size_t sample_count = ceil(seconds * m_transport->sample_rate());
if (sample_count != m_delay_buffer.size()) {
m_delay_buffer.resize(sample_count, true);
m_delay_index %= max(m_delay_buffer.size(), 1);
}
}
void Delay::process_impl(Signal const& input_signal, Signal& output_signal)
{
// FIXME: This is allocating and needs to happen on a different thread.
handle_delay_time_change();
auto const& samples = input_signal.get<FixedArray<Sample>>();
auto& output = output_signal.get<FixedArray<Sample>>();
for (size_t i = 0; i < output.size(); ++i) {
auto& out = output[i];
auto const& sample = samples[i];
out += sample.log_multiplied(static_cast<double>(m_dry_gain));
out += m_delay_buffer[m_delay_index].log_multiplied(m_delay_decay);
// This is also convenient for disabling the delay effect by setting the buffer size to 0
if (m_delay_buffer.size() >= 1)
m_delay_buffer[m_delay_index++] = out;
if (m_delay_index >= m_delay_buffer.size())
m_delay_index = 0;
}
}
Mastering::Mastering(NonnullRefPtr<Transport> transport)
: EffectProcessor(move(transport))
{
}
void Mastering::process_impl([[maybe_unused]] Signal const& input_signal, [[maybe_unused]] Signal& output_signal)
{
TODO();
}
}