ladybird/Userland/Libraries/LibJS/Runtime/ExecutionContext.cpp
Aliaksandr Kalenik 865e651a7d LibJS: Merge CallFrame into ExecutionContext
Before this change both ExecutionContext and CallFrame were created
before executing function/module/script with a couple exceptions:
- executable created for default function argument evaluation has to
  run in function's execution context.
- `execute_ast_node()` where executable compiled for ASTNode has to be
  executed in running execution context.

This change moves all members previously owned by CallFrame into
ExecutionContext, and makes two exceptions where an executable that does
not have a corresponding execution context saves and restores registers
before running.

Now, all execution state lives in a single entity, which makes it a bit
easier to reason about and opens opportunities for optimizations, such
as moving registers and local variables into a single array.
2024-05-02 07:26:13 +02:00

80 lines
2.4 KiB
C++

/*
* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2021, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Bytecode/Executable.h>
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/ExecutionContext.h>
#include <LibJS/Runtime/FunctionObject.h>
namespace JS {
NonnullOwnPtr<ExecutionContext> ExecutionContext::create(Heap& heap)
{
return adopt_own(*new ExecutionContext(heap));
}
ExecutionContext::ExecutionContext(Heap& heap)
: m_heap(heap)
{
}
ExecutionContext::~ExecutionContext()
{
}
NonnullOwnPtr<ExecutionContext> ExecutionContext::copy() const
{
auto copy = create(m_heap);
copy->function = function;
copy->realm = realm;
copy->script_or_module = script_or_module;
copy->lexical_environment = lexical_environment;
copy->variable_environment = variable_environment;
copy->private_environment = private_environment;
copy->instruction_stream_iterator = instruction_stream_iterator;
copy->function_name = function_name;
copy->this_value = this_value;
copy->is_strict_mode = is_strict_mode;
copy->executable = executable;
copy->arguments = arguments;
copy->locals = locals;
copy->registers = registers;
copy->unwind_contexts = unwind_contexts;
copy->saved_lexical_environments = saved_lexical_environments;
copy->previously_scheduled_jumps = previously_scheduled_jumps;
return copy;
}
void ExecutionContext::visit_edges(Cell::Visitor& visitor)
{
visitor.visit(function);
visitor.visit(realm);
visitor.visit(variable_environment);
visitor.visit(lexical_environment);
visitor.visit(private_environment);
visitor.visit(context_owner);
visitor.visit(this_value);
visitor.visit(executable);
if (instruction_stream_iterator.has_value())
visitor.visit(const_cast<Bytecode::Executable*>(instruction_stream_iterator.value().executable()));
visitor.visit(function_name);
visitor.visit(arguments);
visitor.visit(locals);
visitor.visit(registers);
for (auto& context : unwind_contexts) {
visitor.visit(context.lexical_environment);
}
visitor.visit(saved_lexical_environments);
script_or_module.visit(
[](Empty) {},
[&](auto& script_or_module) {
visitor.visit(script_or_module);
});
}
}