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This allows the calculation of the cumulative scroll offset for a scroll frame by adding its scroll offset to the parent’s scroll offset, rather than traversing the containing block chain. While it doesn't greatly simplify calculations for typical scroll frames, it serves as a preparation for supporting "position: sticky".
107 lines
4.7 KiB
C++
107 lines
4.7 KiB
C++
/*
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Painting/DisplayList.h>
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namespace Web::Painting {
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void DisplayList::append(Command&& command, Optional<i32> scroll_frame_id)
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{
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m_commands.append({ scroll_frame_id, move(command) });
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}
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static Optional<Gfx::IntRect> command_bounding_rectangle(Command const& command)
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{
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return command.visit(
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[&](auto const& command) -> Optional<Gfx::IntRect> {
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if constexpr (requires { command.bounding_rect(); })
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return command.bounding_rect();
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else
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return {};
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});
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}
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void DisplayListPlayer::execute(DisplayList& display_list)
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{
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auto const& commands = display_list.commands();
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auto const& scroll_state = display_list.scroll_state();
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auto device_pixels_per_css_pixel = display_list.device_pixels_per_css_pixel();
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size_t next_command_index = 0;
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while (next_command_index < commands.size()) {
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auto scroll_frame_id = commands[next_command_index].scroll_frame_id;
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auto command = commands[next_command_index++].command;
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if (command.has<PaintScrollBar>()) {
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auto& paint_scroll_bar = command.get<PaintScrollBar>();
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auto const& scroll_offset = scroll_state[paint_scroll_bar.scroll_frame_id]->own_offset;
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if (paint_scroll_bar.vertical) {
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auto offset = scroll_offset.y() * paint_scroll_bar.scroll_size;
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paint_scroll_bar.rect.translate_by(0, -offset.to_int() * device_pixels_per_css_pixel);
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} else {
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auto offset = scroll_offset.x() * paint_scroll_bar.scroll_size;
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paint_scroll_bar.rect.translate_by(-offset.to_int() * device_pixels_per_css_pixel, 0);
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}
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}
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if (scroll_frame_id.has_value()) {
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auto const& scroll_offset = scroll_state[scroll_frame_id.value()]->cumulative_offset().to_type<double>().scaled(device_pixels_per_css_pixel).to_type<int>();
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command.visit(
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[&](auto& command) {
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if constexpr (requires { command.translate_by(scroll_offset); }) {
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command.translate_by(scroll_offset);
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}
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});
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}
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auto bounding_rect = command_bounding_rectangle(command);
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if (bounding_rect.has_value() && (bounding_rect->is_empty() || would_be_fully_clipped_by_painter(*bounding_rect))) {
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continue;
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}
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#define HANDLE_COMMAND(command_type, executor_method) \
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if (command.has<command_type>()) { \
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executor_method(command.get<command_type>()); \
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}
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// clang-format off
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HANDLE_COMMAND(DrawGlyphRun, draw_glyph_run)
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else HANDLE_COMMAND(FillRect, fill_rect)
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else HANDLE_COMMAND(DrawScaledBitmap, draw_scaled_bitmap)
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else HANDLE_COMMAND(DrawScaledImmutableBitmap, draw_scaled_immutable_bitmap)
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else HANDLE_COMMAND(DrawRepeatedImmutableBitmap, draw_repeated_immutable_bitmap)
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else HANDLE_COMMAND(AddClipRect, add_clip_rect)
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else HANDLE_COMMAND(Save, save)
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else HANDLE_COMMAND(Restore, restore)
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else HANDLE_COMMAND(PushStackingContext, push_stacking_context)
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else HANDLE_COMMAND(PopStackingContext, pop_stacking_context)
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else HANDLE_COMMAND(PaintLinearGradient, paint_linear_gradient)
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else HANDLE_COMMAND(PaintRadialGradient, paint_radial_gradient)
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else HANDLE_COMMAND(PaintConicGradient, paint_conic_gradient)
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else HANDLE_COMMAND(PaintOuterBoxShadow, paint_outer_box_shadow)
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else HANDLE_COMMAND(PaintInnerBoxShadow, paint_inner_box_shadow)
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else HANDLE_COMMAND(PaintTextShadow, paint_text_shadow)
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else HANDLE_COMMAND(FillRectWithRoundedCorners, fill_rect_with_rounded_corners)
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else HANDLE_COMMAND(FillPathUsingColor, fill_path_using_color)
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else HANDLE_COMMAND(FillPathUsingPaintStyle, fill_path_using_paint_style)
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else HANDLE_COMMAND(StrokePathUsingColor, stroke_path_using_color)
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else HANDLE_COMMAND(StrokePathUsingPaintStyle, stroke_path_using_paint_style)
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else HANDLE_COMMAND(DrawEllipse, draw_ellipse)
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else HANDLE_COMMAND(FillEllipse, fill_ellipse)
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else HANDLE_COMMAND(DrawLine, draw_line)
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else HANDLE_COMMAND(ApplyBackdropFilter, apply_backdrop_filter)
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else HANDLE_COMMAND(DrawRect, draw_rect)
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else HANDLE_COMMAND(DrawTriangleWave, draw_triangle_wave)
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else HANDLE_COMMAND(AddRoundedRectClip, add_rounded_rect_clip)
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else HANDLE_COMMAND(AddMask, add_mask)
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else HANDLE_COMMAND(PaintScrollBar, paint_scrollbar)
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else HANDLE_COMMAND(PaintNestedDisplayList, paint_nested_display_list)
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else VERIFY_NOT_REACHED();
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// clang-format on
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}
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}
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}
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