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Both at the same time because many of them call construct() in call() and I'm not keen on adding a bunch of temporary plumbing to turn exceptions into throw completions. Also changes the return value of construct() to Object* instead of Value as it always needs to return an object; allowing an arbitrary Value is a massive foot gun.
27 lines
730 B
C++
27 lines
730 B
C++
/*
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* Copyright (c) 2021, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/NativeFunction.h>
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namespace Web::Bindings {
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class ImageConstructor final : public JS::NativeFunction {
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public:
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explicit ImageConstructor(JS::GlobalObject&);
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virtual void initialize(JS::GlobalObject&) override;
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virtual ~ImageConstructor() override;
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virtual JS::ThrowCompletionOr<JS::Value> call() override;
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virtual JS::ThrowCompletionOr<JS::Object*> construct(JS::FunctionObject& new_target) override;
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private:
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virtual bool has_constructor() const override { return true; }
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virtual const char* class_name() const override { return "ImageConstructor"; }
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};
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}
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