ladybird/DevTools/HackStudio/Debugger/Debugger.cpp

278 lines
10 KiB
C++

/*
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "Debugger.h"
#include <LibDebug/StackFrameUtils.h>
namespace HackStudio {
static Debugger* s_the;
Debugger& Debugger::the()
{
ASSERT(s_the);
return *s_the;
}
void Debugger::initialize(
Function<HasControlPassedToUser(const PtraceRegisters&)> on_stop_callback,
Function<void()> on_continue_callback,
Function<void()> on_exit_callback)
{
s_the = new Debugger(move(on_stop_callback), move(on_continue_callback), move(on_exit_callback));
}
bool Debugger::is_initialized()
{
return s_the;
}
Debugger::Debugger(
Function<HasControlPassedToUser(const PtraceRegisters&)> on_stop_callback,
Function<void()> on_continue_callback,
Function<void()> on_exit_callback)
: m_on_stopped_callback(move(on_stop_callback))
, m_on_continue_callback(move(on_continue_callback))
, m_on_exit_callback(move(on_exit_callback))
{
pthread_mutex_init(&m_ui_action_mutex, nullptr);
pthread_cond_init(&m_ui_action_cond, nullptr);
}
void Debugger::on_breakpoint_change(const String& file, size_t line, BreakpointChange change_type)
{
auto position = create_source_position(file, line);
if (change_type == BreakpointChange::Added) {
Debugger::the().m_breakpoints.append(position);
} else {
Debugger::the().m_breakpoints.remove_all_matching([&](Debug::DebugInfo::SourcePosition val) { return val == position; });
}
auto session = Debugger::the().session();
if (!session)
return;
auto address = session->debug_info().get_instruction_from_source(position.file_path, position.line_number);
if (!address.has_value()) {
dbg() << "Warning: couldn't get instruction address from source";
// TODO: Currently, the GUI will indicate that a breakpoint was inserted/removed at this line,
// regardless of whether we actually succeeded to insert it. (For example a breakpoint on a comment, or an include statemanet).
// We should indicate failure via a return value from this function, and not update the breakpoint GUI if we fail.
return;
}
if (change_type == BreakpointChange::Added) {
bool success = session->insert_breakpoint(reinterpret_cast<void*>(address.value()));
ASSERT(success);
} else {
bool success = session->remove_breakpoint(reinterpret_cast<void*>(address.value()));
ASSERT(success);
}
}
Debug::DebugInfo::SourcePosition Debugger::create_source_position(const String& file, size_t line)
{
if (!file.starts_with('/') && !file.starts_with("./"))
return { String::format("./%s", file.characters()), line + 1 };
return { file, line + 1 };
}
int Debugger::start_static()
{
Debugger::the().start();
return 0;
}
void Debugger::start()
{
m_debug_session = Debug::DebugSession::exec_and_attach(m_executable_path);
ASSERT(!!m_debug_session);
for (const auto& breakpoint : m_breakpoints) {
dbg() << "insertig breakpoint at: " << breakpoint.file_path << ":" << breakpoint.line_number;
auto address = m_debug_session->debug_info().get_instruction_from_source(breakpoint.file_path, breakpoint.line_number);
if (address.has_value()) {
bool success = m_debug_session->insert_breakpoint(reinterpret_cast<void*>(address.value()));
ASSERT(success);
} else {
dbg() << "couldn't insert breakpoint";
}
}
debugger_loop();
}
int Debugger::debugger_loop()
{
ASSERT(m_debug_session);
m_debug_session->run([this](Debug::DebugSession::DebugBreakReason reason, Optional<PtraceRegisters> optional_regs) {
if (reason == Debug::DebugSession::DebugBreakReason::Exited) {
dbg() << "Program exited";
m_on_exit_callback();
return Debug::DebugSession::DebugDecision::Detach;
}
remove_temporary_breakpoints();
ASSERT(optional_regs.has_value());
const PtraceRegisters& regs = optional_regs.value();
auto source_position = m_debug_session->debug_info().get_source_position(regs.eip);
if (m_state.get() == Debugger::DebuggingState::SingleStepping) {
ASSERT(source_position.has_value());
if (m_state.should_stop_single_stepping(source_position.value())) {
m_state.set_normal();
} else {
return Debug::DebugSession::DebugDecision::SingleStep;
}
}
auto control_passed_to_user = m_on_stopped_callback(regs);
if (control_passed_to_user == HasControlPassedToUser::Yes) {
pthread_mutex_lock(&m_ui_action_mutex);
pthread_cond_wait(&m_ui_action_cond, &m_ui_action_mutex);
pthread_mutex_unlock(&m_ui_action_mutex);
if (m_requested_debugger_action != DebuggerAction::Exit)
m_on_continue_callback();
} else {
m_requested_debugger_action = DebuggerAction::Continue;
}
switch (m_requested_debugger_action) {
case DebuggerAction::Continue:
m_state.set_normal();
return Debug::DebugSession::DebugDecision::Continue;
case DebuggerAction::SourceSingleStep:
m_state.set_single_stepping(source_position.value());
return Debug::DebugSession::DebugDecision::SingleStep;
case DebuggerAction::SourceStepOut:
m_state.set_stepping_out();
do_step_out(regs);
return Debug::DebugSession::DebugDecision::Continue;
case DebuggerAction::SourceStepOver:
m_state.set_stepping_over();
do_step_over(regs);
return Debug::DebugSession::DebugDecision::Continue;
case DebuggerAction::Exit:
// NOTE: Is detaching from the debugee the best thing to do here?
// We could display a dialog in the UI, remind the user that there is
// a live debugged process, and ask whether they want to terminate/detach.
dbg() << "Debugger exiting";
return Debug::DebugSession::DebugDecision::Detach;
}
ASSERT_NOT_REACHED();
});
m_debug_session.clear();
return 0;
}
void Debugger::DebuggingState::set_normal()
{
m_state = State::Normal;
m_original_source_position.clear();
}
void Debugger::DebuggingState::set_single_stepping(Debug::DebugInfo::SourcePosition original_source_position)
{
m_state = State::SingleStepping;
m_original_source_position = original_source_position;
}
bool Debugger::DebuggingState::should_stop_single_stepping(const Debug::DebugInfo::SourcePosition& current_source_position) const
{
ASSERT(m_state == State::SingleStepping);
return m_original_source_position.value() != current_source_position;
}
void Debugger::remove_temporary_breakpoints()
{
for (auto breakpoint_address : m_state.temporary_breakpoints()) {
ASSERT(m_debug_session->breakpoint_exists((void*)breakpoint_address));
bool rc = m_debug_session->remove_breakpoint((void*)breakpoint_address);
ASSERT(rc);
}
m_state.clear_temporary_breakpoints();
}
void Debugger::DebuggingState::clear_temporary_breakpoints()
{
m_addresses_of_temporary_breakpoints.clear();
}
void Debugger::DebuggingState::add_temporary_breakpoint(u32 address)
{
m_addresses_of_temporary_breakpoints.append(address);
}
void Debugger::do_step_out(const PtraceRegisters& regs)
{
// To step out, we simply insert a temporary breakpoint at the
// instruction the current function returns to, and continue
// execution until we hit that instruction (or some other breakpoint).
insert_temporary_breakpoint_at_return_address(regs);
}
void Debugger::do_step_over(const PtraceRegisters& regs)
{
// To step over, we insert a temporary breakpoint at each line in the current function,
// as well as at the current function's return point, and continue execution.
auto current_function = m_debug_session->debug_info().get_containing_function(regs.eip);
ASSERT(current_function.has_value());
auto lines_in_current_function = m_debug_session->debug_info().source_lines_in_scope(current_function.value());
for (const auto& line : lines_in_current_function) {
insert_temporary_breakpoint(line.address_of_first_statement);
}
insert_temporary_breakpoint_at_return_address(regs);
}
void Debugger::insert_temporary_breakpoint_at_return_address(const PtraceRegisters& regs)
{
auto frame_info = Debug::StackFrameUtils::get_info(*m_debug_session, regs.ebp);
ASSERT(frame_info.has_value());
u32 return_address = frame_info.value().return_address;
insert_temporary_breakpoint(return_address);
}
void Debugger::insert_temporary_breakpoint(FlatPtr address)
{
if (m_debug_session->breakpoint_exists((void*)address))
return;
bool success = m_debug_session->insert_breakpoint(reinterpret_cast<void*>(address));
ASSERT(success);
m_state.add_temporary_breakpoint(address);
}
void Debugger::set_requested_debugger_action(DebuggerAction action)
{
pthread_mutex_lock(continue_mutex());
m_requested_debugger_action = action;
pthread_cond_signal(continue_cond());
pthread_mutex_unlock(continue_mutex());
}
}