mirror of
https://github.com/LadybirdBrowser/ladybird.git
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This commit puts all of the remaining pieces in place. This adds a mechanism to update the text, title, and icon of an image. If an image is not provided, the default ladybug will be shown.
136 lines
4.3 KiB
C++
136 lines
4.3 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGUI/Notification.h>
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#include <LibIPC/ServerConnection.h>
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#include <NotificationServer/NotificationClientEndpoint.h>
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#include <NotificationServer/NotificationServerEndpoint.h>
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namespace GUI {
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class NotificationServerConnection : public IPC::ServerConnection<NotificationClientEndpoint, NotificationServerEndpoint>
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, public NotificationClientEndpoint {
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C_OBJECT(NotificationServerConnection)
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public:
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virtual void handshake() override
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{
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send_sync<Messages::NotificationServer::Greet>();
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}
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virtual void die() override { m_connected = false; }
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bool is_connected() const { return m_connected; }
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private:
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NotificationServerConnection()
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: IPC::ServerConnection<NotificationClientEndpoint, NotificationServerEndpoint>(*this, "/tmp/portal/notify")
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{
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}
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virtual void handle(const Messages::NotificationClient::Dummy&) override { }
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bool m_connected { true };
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};
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Notification::Notification()
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: m_connection(NotificationServerConnection::construct())
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{
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}
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Notification::~Notification()
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{
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}
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void Notification::show()
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{
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VERIFY(!m_showing);
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VERIFY(!m_disposed);
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if (!m_connection->is_connected()) {
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// This would imply that the NotificationServer crashed before we could send it any data.
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VERIFY_NOT_REACHED();
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}
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auto icon = m_icon ? m_icon->to_shareable_bitmap() : Gfx::ShareableBitmap();
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m_connection->send_sync<Messages::NotificationServer::ShowNotification>(m_text, m_title, icon);
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m_showing = true;
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}
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void Notification::close()
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{
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VERIFY(m_showing);
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if (m_connection->is_connected()) {
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m_connection->send_sync<Messages::NotificationServer::CloseNotification>();
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}
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m_showing = false;
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m_disposed = true;
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}
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bool Notification::update()
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{
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VERIFY(m_showing);
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VERIFY(!m_disposed);
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if (!m_connection->is_connected()) {
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m_showing = false;
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m_disposed = true;
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return false;
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}
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bool is_checked = false;
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if (m_text_dirty || m_title_dirty) {
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auto response = m_connection->send_sync<Messages::NotificationServer::UpdateNotificationText>(m_text, m_title);
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m_text_dirty = false;
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m_title_dirty = false;
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is_checked = true;
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if (!response->still_showing()) {
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m_showing = false;
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m_disposed = true;
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return false;
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}
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}
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if (m_icon_dirty) {
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auto response = m_connection->send_sync<Messages::NotificationServer::UpdateNotificationIcon>(m_icon ? m_icon->to_shareable_bitmap() : Gfx::ShareableBitmap());
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m_icon_dirty = false;
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is_checked = true;
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if (!response->still_showing()) {
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m_showing = false;
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m_disposed = true;
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return false;
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}
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}
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if (!is_checked) {
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auto response = m_connection->send_sync<Messages::NotificationServer::IsShowing>();
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m_showing = response->still_showing();
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if (!m_showing) {
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m_disposed = true;
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}
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}
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return m_showing;
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}
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}
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